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anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 05-11-2009 , 14:49   Re: surf_ski_2: Jail remover & Angles Fixer
Reply With Quote #8

You're making this in every if statement:
Code:
set_pev( iEntity, pev_classname, "info_teleport_destination" );

so making it once would be enough and better.
And I'll do something like this:
Code:
if( equal( szTargetname, "outs" ) )     copy(value, charsmax(value), "0 270 0" ); else if( equal( szTargetname, "top1" ) )         copy(value, charsmax(value), "0 270 0" ); DispatchKeyValue( iEntity, "angles", value);

Or
Code:
new g_TargetName[ ][ ] = { "outs", "top1" }; new g_Values[ ][ ] = { "0 270 0", "0 270 0" }; // ... for ( new i; i < sizeof g_TargetName; i++ )     if ( equal ( szTargetname, g_TargetName[ i ] ) )         DispatchKeyValue( iEntity, "angles", g_Values[ i ] );
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Last edited by anakin_cstrike; 05-11-2009 at 14:53.
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