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[L4D2] Nightmarish Common (Updated: 5/5/14)
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Mortiegama
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Join Date: Feb 2010
05-05-2014 , 15:12 Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
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Originally Posted by
Oraclesoldier
Not sure if it's an option already but looking at the cvars it doesn't look like the modded common zombies from your mod are rare/unique/frequent, but rather they affect every single common zombie with either of the choices correct? Will there be any probabilities made to whether the commons would be changed to each of your types in the future?
Added in a cvar to control the chance of getting a nightmarish common. Also added in extra cvars for each type to control their size.
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