Quote:
Originally Posted by Whosat
Hmm I noticed that there are 2 tanks. Is it a feature of this plugin? I only noticed it happening when I installed this plugin.
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It's actually a bug
I found out later that the Tank_killed event does not trigger all the time. When it goes to spawn a playable tank, it does not kick the original tank that was spawned by the director, because the event that was supposed to take place never happend and reset the variables.
Fixed in 1.7.5...along with a zillion other things