Hmmm... noch nicht GANZ das, wonach mein Boomer affines Herz sich sehnt
So hier gehts also darum: Wer zuerst schubst, hat die besseren Karten. JETZT raff ich das
I am disappointed by 1 specific action in the gameplay: The boomer can get meleed back so far and he stumbles for 4 seconds without being able to do anything but watch how the survivors run away and kill him from safe distance. ---> Question: Is there any way to hang into a hookevent or whatever to reduce the time the boomer stumbles after being meleed by a survivor ? This is so annoying as it currently is implemented in the game. Or shorten the cooldown the boomer always has after he gets meleed ? Itīs pretty hard sometimes to vomit on them immediately after spawning as you have to react extremely fast and aim good.
Quote:
Originally Posted by AtomicStryker
This is a workaround for 2 Problems:
A) The Boomer can't vomit for about 2 seconds after spawn. He CAN however melee ( therefore SLAP!! ) a Survivor and bile him then.
B) Boomers Bile does not take effect immediatly. If you run around a corner and start biling, the Survivors still have about one second to melee you. Now if you slap them first they dont
If the Survivor melees you faster than you can melee him, he has won
NOTE:
Melee has a scythe-like huge arc and attack duration (seriously, WTF). If he started a melee attack and you run into it, Slapping wont stop it or save you.
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