|
Junior Member
Join Date: Feb 2009
Location: The Netherlands
|
02-17-2009
, 22:18
Re: Instant Grenades Throwing [Version 1.0]
|
#7
|
Quote:
Originally Posted by ConnorMcLeod
I don't know if it's usefull for you, here is the way i made to simulate the bug when you watch HLTV demos and the animation doesn't draw + added instant usable nades :
PHP Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich>
#define PLUGIN "Instant Nade" #define AUTHOR "ConnorMcLeod" #define VERSION "0.0.1"
#define m_pPlayer 41 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48
#define m_flNextAttack 83
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Item_Deploy, "weapon_hegrenade", "CGrenade_Deploy", 1) RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "CGrenade_Deploy", 1) RegisterHam(Ham_Item_Deploy, "weapon_flashbang", "CGrenade_Deploy", 1) }
public CGrenade_Deploy( iEnt ) { new id = get_pdata_cbase(iEnt, m_pPlayer, 4) set_pdata_float(id, m_flNextAttack, 0.0)
set_pdata_float(iEnt, m_flNextPrimaryAttack, 0.0, 4) set_pdata_float(iEnt, m_flTimeWeaponIdle, 0.0, 4) }
|
hi, can you tell me what line[s] of code to remove, edit or add to keep the normal animations but with the instant throwing? in your version of the code of course, i like to test it with animations. [if i understand it correct then in your version of the code no binding of a key is needed right?] also, would you know how i can make a player watch down very fast when switching to a smoke grenade. i want to make a smoke bomb for ninja's and this seems VERY usuable, sad thing i can't really script. know there a simple command executed when a player looks down but how to force it server-side when a smoke is used? and if it's not to much trouble, how to edit the maximum duration of a smoke nade, how long it keeps emitting smoke, or another way to realize this? . i would HIGHLY apreciate it if anyone could help me with it.
thnx ^^
__________________
If you can make it, I can break it.
Last edited by ambideXter; 02-18-2009 at 01:56.
|
|
|
|