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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 01-30-2009 , 13:49   Re: [L4D] VS Infected Bots
Reply With Quote #12

Quote:
Originally Posted by Dark-Reaper View Post
Really, fucking awesome work, it's the end of the ragequit.

I'll install it but could you explain more the spawn system for the AI infected ?

Will they spawn near, far, behind, in front of the survivors ?
The director will choose the best place to spawn the special infected bots, just like it does on coop.

Will your plugin change some cvars ?
It doesn't change any cvar.

For the strategy I'v an idea :

Let the AI bots spawn ONLY if there is already one real player alive.
One real player alive on the infected's team? Well, i could add a cvar to change the minimum real infected players before it starts adding bots, but what would happen if the entire infected team drops??? It wouldn't be fun to keep playing like that, but if the entire team is filled up with bots, you could keep playing until new players join.

But really awesome work guy !
Thank you.
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Last edited by djromero; 01-30-2009 at 13:54.
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