Quote:
Originally Posted by Emor
loadingsongadvanced_3.ammx dont work?
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i use: i changed it a bit so the sound still plays when they choose a team and play. reason why i named the mp3 redboyke is to make sure it wouldnt use a loading song from a difrend server with crappy music.
but this is only for 1 song i think.
PHP Code:
//Loading Music Also In Spectator Mode
//by Torch
//MP3 ONLY
//Copy MP3 file to sound/misc/loading.mp3
//Music will still play after the player has joined server until he chooses a team.
//Music will start playing again if the person goes back to spectator mode
//(not DEAD spectator, only Team Select>Spectator)
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
new bool:playing[32]
public plugin_init() {
register_plugin("Loading Song","1.0","Torch")
register_event( "ResetHUD", "song","b" )
register_event("TextMsg","song","b","2&#Spec_Mode")
for (new i=0;i<32;i++)
{
playing[i]=false
}
return PLUGIN_CONTINUE
}
public plugin_precache() {
precache_sound("misc/redboyke.mp3")
return PLUGIN_CONTINUE
}
public client_connect(id) {
play_song(id)
return PLUGIN_CONTINUE
}
public play_song(id) {
client_cmd(id,"mp3 play sound/misc/redboyke.mp3")
return PLUGIN_HANDLED
}
public play_song_task(params[],id) {
new player = params[0]
client_cmd(player,"mp3 play sound/misc/redboyke.mp3")
return PLUGIN_HANDLED
}
public song(id) {
new CsTeams:team
team = cs_get_user_team(id)
if ((team==CS_TEAM_SPECTATOR)||(team==CS_TEAM_UNASSIGNED)||(team==CS_TEAM_T)||(team==CS_TEAM_CT))
{
if (playing[id]==false)
{
new params[1]
params[0]=id
set_task(0.5,"play_song_task",0,params,1,"a",1)
playing[id]=true
}
}
else
{
client_cmd(id,"mp3 stop")
playing[id]=false
}
return PLUGIN_CONTINUE
}