Quote:
Originally Posted by FunTF2Server
The only way I can think of to fix it, at least an immediate fix, would be to only let people pick up an object for a max amount of time, let's say like 4 seconds, before they drop it. So if they wanted to fly somewhere, they would have to be very quick.
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Why not just release the object if they are touching it? You should be able to do this by hooking 'OnPlayerTouch' with HookEntityOutput.
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