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Weapon Spawner(2012 jan 20)
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R@tch3t
Senior Member
Join Date: Sep 2005
Location: Fort Myers Fl.
05-24-2008 , 00:30 Re: Weapon Spawner/ issues
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7
Fxfighter,
I got a couple problems getting this to work correctly?
I made a ws.ini folder and put it in /addons/amxmodx/configs, is that correct?
When plug is running and before joining the map, the weapons and such have already been removed, that doesn't seem right?
When I type ws_spawnmenu in consol I see this "Unknown command: ws_spawnmenu" but when I exit the consol the "spawnmenu" is there. Again should this be happening?
Spawnmenu:
1. Create A Spawn
2. Save Spawns
3. Load Spawns
4. Remove All Normal Spawns
5. Remove All Custom Spawns
When I select "Create Spawn" I now have a list of weapons and armor and stuff to choose from. I pick the Mp5 and I have no options to save my choice? So EXIT the "Spawn Menu" and type "ws_spawnmenu" in consol and then select "Save Spawns"? This cannot be right but it's the only way I've seen to have an option to save my new weapon?
When I selcted the weapon it gave it to me along with the armor. After I re-did the "Spawnmenu" in consol and selcted the "Save Spawns" and re-loaded the map nothing was saved?
As it is written now it is very unclear on what to do? It would be very helpful if you could provide an example on how to use your "Spawnmenu:. R@tch3t
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Last edited by R@tch3t; 05-24-2008 at
00:55
. Reason: ws.ini instead
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