Quote:
Originally Posted by EKS
they are proberbly reset on round_Start, but you then have to change the users team before the round ends. So then you have the period after you change where players are not correcly teamed ( Most likely wrong model) so you then either need to change the model or move the player to a safe spot. Offcourse nothing is imposible, just more things to break in updates
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CBaseEntity::Spawn from the Signature extension should solve all the objectives, model problems so players can be moved alive at roundend.
I guess i could try and make a small plugin to handle that myself but it would be so much more convenient if itīs already baked into the admin plugin from scratch ;)