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codraptor
Senior Member
Join Date: Jul 2006
Location: Florida
Old 08-24-2006 , 20:07   Re: Hero: Spider-Man V2
Reply With Quote #7

Yeah if you put it like that then yes I think it would be like the original spider-man am I right? Just put the max jumps and / or height the player may jump to and maybe make it to where when you walk to a wall you can walk up it without having to bind a power (scarlet spider). Make all the spider powers come true (well at least some of them). To show you some of the cvars I came up with here they are...

Code:
 
CVARS
 
spiderman_health # -Health the player has.
spiderman_armor # -Armor the player has.
spiderman_webs # - Ammount of web swings a player has. spiderman_highjump_num # -Max jumps player can jump up to.(optinal) spiderman_heightjump # -Max height a player can jump up to.(optinal) spiderman_wall_speed # -How fast he goes up a wall.(optinal)
And heres some powers if you decide to make it like this:

Can walk up walls, able to use web swing, spider sense, jump multiple times, (if posible use a second bind key to) use a web to wrap someone up in such as "Wonder Woman" but make it a web not a lasso, gives more damage for knife only, maybe for a player model make it spider-man (that would be awsome), and your knife could have webs wraped around it!

It may be alot I know but hey its spider-man he rocks! You should make it how he really is, not just add some powers, add as much as he really has, if he has more then one bind power then keep the power that is more useful instead of one that is pretty much useless if I knew how to make a hero I would make this hero and show you what I mean.
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Last edited by codraptor; 08-25-2006 at 23:18.
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