Updated to 1.6.9.
Backpack reload is permanently removed. It is causing way too many issues with servers running custom game modes and manipulating weapon inventory.
Updated to 1.6.8.- Backpack reload reinstated. Code overhauled.
- Fixed an issue with AR2 that would cause players to spawn/respawn with no weapons with the inability to pick up weapons.
- Miscellaneous code fixes.
Updated to 1.6.7.
Backpack reload is removed in this update due to a number of reports mentioning SM errors with it. I can't seem to reproduce any errors they're having, but to be on the safe side, I will re-work the code for it in another update.
Updated to 1.6.6.
Pushed a patch that caused mp_falldamage to not work as intended by the plugin.
Updated to 1.6.5.- You can no longer switch weapons while an active rocket is fired. (Bug fix)
- You can no longer switch weapons while charging an orb. (Bug fix)
New ConVars:
- sm_rpg_allow_wep_switch Def. 0 -> Whether players can switch guns after an active rocket has been fired.
- sm_ar2_allow_wep_switch Def. 0 -> Whether players can switch guns while an active orb charge.
- sm_fps_max_check Def. 1 -> Check a player's fps_max value.
- sm_fps_min Def. 60 -> Kick clients whose fps_max value is below this value.
- sm_fps_max Def. 1000 -> Kick clients whose fps_max value is above this value.
Make sure to delete
hl2mp_fix_config.cfg with this new version.