HUD Display Manager
Left 4 Dead 2 has a hard limit of how many players can display in the HUD at the same time, the real hard limit is 4 (Not counting you) but this is rather buggy. It will always show the first actors of the campaign.
This plugin manipulates the data sent to the clients, displaying its nearest 3 teammates instead. You can see it in action in this video.
ConVars- sm_l4d2_hud_display_enabled
- sm_l4d2_hud_display_query_time
- Determines the time between position checks. Less is smoother, but may lead to increased overhead. 3.0 is my personal recommended value but you can adjust it as needed.
Changelog- 1.0.1
- Better checks to avoid possible errors when unhooking players and map ending
- Included an alternative compile option to give support to SendProxy includes with an optional per_player parameter
- 1.0.0
Dependencies- SendProxy Manager with per_player support.
- This plugin was mostly made and tested extensively with TheByKotik's version in mind. Other versions may theoretically work but intended behavior is not guaranteed!
- I provide Binaries for Left 4 Dead 2 Linux here.
Supported Games
Theoretically can work on Left 4 Dead 1 but it is untested.
Download and Source Code:
Download from AlliedModders:
You need to download the .sp file and compile the plugin yourself as the AlliedModders' forum compiler lacks the necessary includes to provide you with a working binary.