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Veteran Member
Join Date: Aug 2016
Location: bed
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02-07-2023
, 12:37
Re: [L4D & L4D2] Scope Level Adjust v2.3 [27-January-2023]
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#23
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Quote:
Originally Posted by swiftswing1
i still get stuck in custom scope view when i get hit by infected.
also it seems when i'm in custom scope view -> finish clip then autoreload, the scope still remains. any solutions? using latest version. thanks in advance.
PHP Code:
// announce types 0=dont announce 1=center 2=chat 4=hint. add numbers together you want
// -
// Default: "2"
scope_level_announce "0"
// key to cancel zoom level 2048=shove 8192=reload 1=attack 2=jump
// -
// Default: "10242"
scope_level_cancel "10242"
// key to decrease level 16=Back(s), 0=disabled
// -
// Default: "16"
scope_level_dec "16"
// does enable fake scope on all non-scopable weapon 0=disabled 40=enabled with 40 initial fov
// -
// Default: "40"
scope_level_fake "40"
// weapon list of fake scope feature, separate by comma, no spaces
// -
// Default: "weapon_rifle,weapon_rifle_m60,weapon_rifle_ak47,weapon_smg,weapon_smg_silenced,weapon_smg_mp5"
scope_level_fake_list ""
// hold key to adjust level, negative is reverse logic
// 131072=most hold shift -131072=if not hold shift key
// see more key on /include/entity_prop_stocks.inc
// -
// Default: "0"
scope_level_hold "131072"
// key to increase level 8=Forward(w) 0=disabled 32=Use(e)
// -
// Default: "8"
scope_level_inc "8"
// when zoom level reached bound value, reset level to cause loop
// -
// Default: "1"
scope_level_loop "0"
// max fov zoom level, greater mean see nearer
// higher than 90 will cause 'ultra wide angle' and view can throuth the wall
// -
// Default: "89"
scope_level_max "69"
// min fov zoom level, less mean see farer, dont suggest less than 1
// -
// Default: "1"
scope_level_min "1"
// add extra zoom sound when open zoom, to fix vanilla game only play on cancel zoom
// -
// Default: "1"
scope_level_sound "1"
// zoom animating step, 5=linear fov but weird animating
// -20=calc to linear scope level by 20%
// -
// Default: "-33"
scope_level_step "2
// expermental feature, speculate mouse wheels to adjust scope level,
// prevent weapon switch, 1=enabled if speculation failed increase level
// 2=same as 1 but decrease 0=disabled
// -
// Default: "1"
scope_level_wheels "0"
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updated, well these is intentional, but it make you confusing so changed it now
Quote:
- v2.3.1 for fake scope feature: cancel scope when auto-reload or be hurt, to make close to vanilla sniper behavior; 8-February-2023
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