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[L4D/L4D2] Anti Cvar Cheat [v1.4 | 02-Oct-2022]
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Beatles
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Join Date: Feb 2014
09-25-2022 , 17:45 Re: [L4D/L4D2] Anti Cvar Cheat
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Quote:
Originally Posted by
Silvers
Some minor suggestions:
- .SMX should not be uploaded into post since it compiles on the forum.
- Suggest removing "[" and "]" from the filename.
- "BuildPath(Path_SM, path, 256" to "BuildPath(Path_SM, path, sizeof(path)"
- For the callbacks I would make the char variables "static char" so they're not re-created and zeroed each call.
- You can remove "public" for callbacks where you specify the name, only needs to be used from 3rd party forwards or forwards from SourceMod.
- Suggest adding a game-check to prevent using in other games than those it supports, using "APLRes AskPluginLoad2".
UPDATED [v1.1 | 25-Sep-2022]
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