I'm not sure why the callstack is so different on that crash. Here is the original one:
https://crash.limetech.org/wrihcfj3phod
Edit: I tested some more until Accelerator warned about rate limit. I logged a few crashes anonymously after forgetting to set my steamid between installing different Sourcemod versions. There were 2 hangs that I had to kill manually that didn't generate a crash report.
The anonymous reports:
Of the 28 crash reports, 75% are from DHooks.dll + 0x804D. The other 25% are random offsets after some server.dll calls
Edit 2:
Quote:
Originally Posted by asherkin
so the first thing that needs trying is to re-build DHooks against the latest 1.10 SourceMod SDK and see if that fixes the problem.
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That fixed it. Any chance we can get an official build to point players to?
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