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headline
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Join Date: Mar 2015
Old 03-20-2018 , 20:07   Re: "Client X is not connected" directly after IsClientConnected
Reply With Quote #10

Quote:
Originally Posted by Fyren View Post
Looking at the EmitSound code, the error message should really say like "client is not in game" as Visual77 said. You could file an issue on Github if you want.
Since Fyren has said this, I made a pull request that improves this error. Creating an issue is no longer necessary :p
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