Thread
: [Solved]
"Client X is not connected" directly after IsClientConnected
View Single Post
Fyren
FyrenFyrenFyrenFyrenFyren FyrenFyrenFyrenFyrenFyren FyrenFyrenFyrenFyrenFyren FyrenFyrenFyrenFyrenFyren
Join Date: Feb 2106
03-20-2018 , 19:04 Re: "Client X is not connected" directly after IsClientConnected
#
9
Quote:
Originally Posted by
Dragokas
Nothing that I can improve here to prevent it?
Looking at the EmitSound code, the error message should really say like "client is not in game" as Visual77 said. You could file an issue on Github if you want.
Last edited by Fyren; 03-20-2018 at
19:05
.
Fyren
View Public Profile
Send a private message to Fyren
Find More Posts by Fyren