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Join Date: Feb 2106
Old 03-20-2018 , 19:04   Re: "Client X is not connected" directly after IsClientConnected
Reply With Quote #9

Quote:
Originally Posted by Dragokas View Post
Nothing that I can improve here to prevent it?
Looking at the EmitSound code, the error message should really say like "client is not in game" as Visual77 said. You could file an issue on Github if you want.

Last edited by Fyren; 03-20-2018 at 19:05.
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