FF2: AIR DASH
Air dash is a highly customizable, potential replacement for default Super Jump. The premise is simple: when you are off the ground, pressing jump will dash you in the direction you are looking.
Usage:
PHP Code:
"abilityX"
{
"name" "ff2_airdash"
"arg1" "3" //Max dash charges
"arg2" "2.5" //Dash recharge time
"arg3" "750.0" //Dash velocity
"arg4" "0" //Velocity override. 1 = yes, 0 = relative.
"arg5" "0.0" //Rage cost per dash, leave as 0 to keep ability cooldown based
"arg6" "0.2" //Cooldown between dashes to prevent spam
"arg7" "20" //Time in ticks after player has left the ground before they can dash. setting to 0 will let you dash from the ground, but the player will lose the ability to jump normally.
"arg8" "1" //Which slot to take sounds from when dashing, set to -1 to make dashes silent
"arg9" "0" //Allow player to glide after a dash
"arg10" "-100.0" //Minimum glide speed
"arg11" "15" //Time in ticks since dash until player can glide. I'd not recommend setting to 0 as glides can be easily lost
"arg12" "3.0" //Max glide time
"plugin_name" "ff2_airdash"
}
The way glide works is as follows: once you have dashed, you can then hold jump to glide, if you glide and then release, that glide is used. Until you have used the glide or touched the ground, you cannot dash again.
Installation: ff2_airdash.sp into scripting folder. Rename ff2_airdash.smx to ff2_airdash.ff2 and put in plugins/freaks folder.