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[CS:GO] SourceMod Entertainment System
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Mitchell
~lick~
Join Date: Mar 2010
09-11-2014 , 17:01 Re: [CS:GO] SourceMod Entertainment System
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Quote:
Originally Posted by
mukunda
Yes. hehe... (300-350?)
It is surprisingly efficient though.. It has a limiter to spread out entity operations over frames.
ouch, but i may take this method to cs:go as a HUD text simulator or something like that.
Mitchell
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