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mukunda
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Join Date: Sep 2012
Old 09-11-2014 , 15:59   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #12

Quote:
Originally Posted by nomy View Post
Is there a way to prevent damage to the TV?
sm_vg_hp 0

Quote:
Originally Posted by Peace-Maker View Post
This is crazy! Why did you do this and where did you learn about those SNES internals?
It's actually nothing like a real console >_> The hardware specs in the OP are a joke, it is powered by Magic though...

I'm not sure how the idea popped in my head, I think it started with me wanting to play a video game on the office projector...

Quote:
Originally Posted by Peace-Maker View Post
Have you written some games for the original console too?
I have

http://www.letsplaysnes.com/play-ski...ourney-online/

...and wow..apparently you can play snes games online now.

Quote:
Originally Posted by Mitchell View Post
Couldn't go through everything in the code (baffled on the excellent coding)
So does this use up a lot entities?
Yes. hehe... (300-350?)

It is surprisingly efficient though.. It has a limiter to spread out entity operations over frames.
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Last edited by mukunda; 09-11-2014 at 16:03.
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