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eric0279
AlliedModders Donor
Join Date: May 2007
Old 09-08-2013 , 22:54   Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Reply With Quote #103

Quote:
Originally Posted by el_psycho View Post
New version ACS v1.2.2-1.3e

New in this version:
- *BUG FIX*, Changed the way the plugin checks when a player spawned, from using the "player_spawn" event, to OnClientPostAdminCheck(). After the latest update to the server, "player_spawn" wasn't working for me anymore.
- Added a new CVAR to choose a difficulty to change to after the server has been empty for a set amount of time specified in the acs_autochangemap_time CVAR.

Add the following CVAR to your cfg file.
Code:
// The Difficulty to change back to after the server has been empty for the time specified. Leave empty to turn off. (values are Easy, Normal, Hard, Impossible)
// -
// Default: ""
acs_zdifficulty ""
As always, read the OP to learn how to configure this plugin, as well as the info in my previous release HERE.

EDIT:
Wrong version uploaded. FIXED.

EDIT 2: (sep/11/12)
Fixed a small mistake preventing acs_zdifficulty from working.


what would be good is to propose a vote of all the players to define the new campaign.

51% Yes = change campaign
= 50% or less in the following year established SetupMapStrings we take ()

Currently, everyone vote and after a certain number of votes, the plugin not return any data
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