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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 12-24-2012 , 18:45   Re: Newest CS:GO update crashing with SourceMod?
#6

LD_LIBRARY_PATH=/home/bcs/csgo/csdm1/bin:/home/bcs/csgo/csdm1:/home/bcs/csgo/csdm1/bin:
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Particles: Missing 'particles/maps/gg_vietnam.pcf'
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
./srcds_run: line 318: 30677 Aborted $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Dec 25 009:28 CET 2012: Server restart in 10 seconds
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