Public:
PHP Code:
#include <sourcemod>
#include <sdktools>
native GetLasermineByBeam(entity);
forward OnPostHitByLasermine(victim, attacker, beam, lasermine, damage);
public OnPostHitByLasermine(victim, attacker, inflictor, damage)
{
new mine = -1;
mine = GetLasermineByBeam(inflictor);
if (mine != -1)
AcceptEntityInput(mine, "Break");
}
Zombie:Reloaded:
PHP Code:
#include <sourcemod>
#include <sdktools>
native ZR_GetLasermineByBeam(entity);
forward ZR_OnPostHitByLasermine(victim, attacker, beam, lasermine, damage);
public ZR_OnPostHitByLasermine(victim, attacker, inflictor, damage)
{
new mine = -1;
mine = ZR_GetLasermineByBeam(inflictor);
if (mine != -1)
AcceptEntityInput(mine, "Break");
}
Zombie:Riot:
PHP Code:
#include <sourcemod>
#include <sdktools>
native ZRiot_GetLasermineByBeam(entity);
forward ZRiot_OnPostHitByLasermine(victim, attacker, beam, lasermine, damage);
public ZRiot_OnPostHitByLasermine(victim, attacker, inflictor, damage)
{
new mine = -1;
mine = ZRiot_GetLasermineByBeam(inflictor);
if (mine != -1)
AcceptEntityInput(mine, "Break");
}