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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
Old 07-04-2012 , 16:43   Re: [CS:S, ZRiot & ZReloaded] Lasermines v1.4.2
Reply With Quote #109

Public:
PHP Code:
#include <sourcemod>
#include <sdktools>

native GetLasermineByBeam(entity);
forward OnPostHitByLasermine(victimattackerbeamlaserminedamage);

public 
OnPostHitByLasermine(victimattackerinflictordamage)
{
    new 
mine = -1;
    
mine GetLasermineByBeam(inflictor);
    if (
mine != -1)
        
AcceptEntityInput(mine"Break");

Zombie:Reloaded:
PHP Code:
#include <sourcemod>
#include <sdktools>

native ZR_GetLasermineByBeam(entity);
forward ZR_OnPostHitByLasermine(victimattackerbeamlaserminedamage);

public 
ZR_OnPostHitByLasermine(victimattackerinflictordamage)
{
    new 
mine = -1;
    
mine ZR_GetLasermineByBeam(inflictor);
    if (
mine != -1)
        
AcceptEntityInput(mine"Break");

Zombie:Riot:
PHP Code:
#include <sourcemod>
#include <sdktools>

native ZRiot_GetLasermineByBeam(entity);
forward ZRiot_OnPostHitByLasermine(victimattackerbeamlaserminedamage);

public 
ZRiot_OnPostHitByLasermine(victimattackerinflictordamage)
{
    new 
mine = -1;
    
mine ZRiot_GetLasermineByBeam(inflictor);
    if (
mine != -1)
        
AcceptEntityInput(mine"Break");

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