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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 06-14-2012 , 08:00   Re: [L4D2] Team Manager/Balancer/Statistics (v.3.5)
Reply With Quote #3

I completely forgot this part in the information section, but I'll update here, and work on a code update later today.


Manager 3.x utilizes player plus; This is a > 4 player module. I released a stand-alone version; playerplus, but it was originally designed to be used as a module in the Manager plugin.
It isn't fully complete, so some variable settings are unstable.
I'll list the settings to use, below (it will essentially function identically to super versus, until I finish this module.)
This plugin is continually being updated, this version is the ground work of this specific module, which is why some features aren't fully implemented. However, I've tested the following configuration extensively on my 8vs8 server, and have managed some mind-boggling uptime counts.

While I don't currently support an option to turn player plus off in this version, I will add the ability to do so in a later release. Until then, use the following variables in the config file:

manager_equal_team_count 0 // If enabled, survivor total count = total humans on infected team IF less humans on survivor.
manager_survivor_allowed_nobots 0 // Survivor bots are allowed until this amount of human survivors is reached. 0 disables.



If you want to disable survivor bots altogether:
manager_survivor_bots_allowed 0 // If disabled, there will be no survivor bots.


Until I have a version that supports disabling player plus, realize you can't use superversus or bebop.
The reason for all of these added modules is this plugin was designed to be a "one and all" type of management plugin, which I used to use on my servers.
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Last edited by Skyy; 06-14-2012 at 08:02.
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