Quote:
Originally Posted by nergal
why at a distance does the outline just "stay?" also, it would be better if it wasn't based on HP pull, I run a VSH server and i need to have all few last players outlined so the game won't take up time for the map, aka i want the boss to see the player's outline at any distance.
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I'll "see" if there is a way to change the color instead of the color relying on the HP pull, but the point in which it just stays in one position is a client bug and can't be fixed unless valve does so. It does that for VSH aswell when a sniper hits hale and hale grows distance from players viewing the outline.