Hi,
Thanks for the update.
I'm still having pbs with loading models on mapchange because I want to use it with mapscfg so that it is enabled only on soccer maps.
Maybe there's a conflict with another plugin, or maybe plugin needs to be enabled on server start because when I enable it only for ka_maps, sometimes models won't load and I get the "error" skin.
Anyway otherwise plugin works fine.
++
EDIT: I tried everything but models won't load at map change. I am using mapscfg that can be found here:
http://forums.alliedmods.net/showthread.php?p=543922
I set my configs this way:
In sourcemod.cfg: sm_soccermod_enable "0"
In ka_.cfg (using mapscfg): sm_soccermod_enable "1"
But I guess the value should be set to 1
before mapchange or else models won't
precache.
This is not your fault Franc1sco and I guess there's nothing to do...
However, maybe you could try to make plugin precache models even if sm_soccermod_enable ist set to 0.
This way, players would preload models as soon as they join the server, no matter if the current map is a soccer map or not.
The rest of the plugin would be disabled using mapscfg (-> sm_soccermod_enable 0).
Then, when the server changes to a soccer map, players will already have models, and the rest of the plugin (like the no damage function, etc...) will be activated via mapscfg (-> sm_soccermod_enable 1).
If you could take a look at it, that would be great.
In the meantime, I'll keep on using your plugin that I edited and recompiled without all the "models part".
Anyway many thanks for making and sharing this plugin, I might be wrong but it seems that it's the only plugin for soccer existing on this website...