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Player modelindex accurate hitboxes
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
11-05-2011 , 01:10 Re: Player modelindex accurate hitboxes
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13
You don't understand, sk@.@.
Using a custom model in-game means you have either a global plugin like PlayerModel which sets the model all the time, or a specific plugin like ZP which sets the model depending some conditions.
Using PlayerModel, there is already an option to update the hitbox.
Using a specific plugin, it should be up to the author to add such line. Because more efficient (Using PlayerPostThink (uh?) + ClientUserInfoChanged which sets offset for any info changed (uh?) = Poor and inefficient method) and it doesn't make sense to use an extra plugin for that when the author has just to add one line to his plugin.
Such offset would deserve to be explained as tutorial or something to let authors know if they use custom models with a specific structures, this offset is needed. So, they could update their plugin. Your plugin which uses randomly this offset to fix a lack of knowledge is inappropriate.
At the end, this plugin is redundant and pointless. That's why it has been unapproved.
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Last edited by Arkshine; 11-05-2011 at
01:17
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