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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-07-2011 , 04:10   Re: [TF2] Goomba Stomp (1.2.2)
Reply With Quote #109

And here's one that respects a client's m_takedamage Dataprop, so that if plugins decide to set a player as invulnerable (e.g. spawn protection) then it won't stomp them.
Also, if the plugin is late loaded, it will correctly SDKHook valid clients.
Attached Files
File Type: sp Get Plugin or Get Source (goomba.sp - 1022 views - 21.2 KB)
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