Thread: sv_logsecret
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psychonic

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Join Date: May 2008
Old 04-19-2011 , 23:41   Re: sv_logsecret
Reply With Quote #8

Quote:
Originally Posted by evogamescafe View Post
Basically, the server sends the logs in the same x52 packet type, and apparently some people have been able to more or less connect to a server and sniff out their logs based on that information. Well with this new command a server that (for some reason) keeps logs of things that are "sensitive" can now mask the packet type to any type they desire, so that someone trying to sniff the data would be unable to find it, because it would be like looking for a needle in a stack of needles when trying to find what the packet type was.
Actually, I think you have it backwards.

I believe it's to solve the issue that you can generate and send fake logs with a forged source ip address (as it's just udp).

By adding your own custom "secret" to the log packets, you know which ones genuinely came from your own game servers as no one else would (read as: should) know the secret you set.
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