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Glide Loading
Member
Join Date: May 2010
Old 08-29-2010 , 05:42   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #230

To untalented893.
Here some fixes for c2m3_coaster.
All blockers are invisible. ("StartDisabled" "1")

1. Better solution to block this exploit.
Video: http://www.youtube.com/watch?v=5aIsN...eature=related
Screenshot of fix: http://img822.**************/i/c2m3coaster0000m.jpg/
Code:
{
;Exploit Blocker
"solid" "6"
"origin" "-2885 2475 375"
"angles" "0 -90 0"
"model" "models/props_urban/fence001_64.mdl"
"classname" "prop_dynamic"
"StartDisabled" "1"
}

2. Some missed exploites. Exploit 1.
Video: http://www.youtube.com/watch?v=-k2iG...eature=related
Screenshot of fix: http://img716.**************/i/c2m3coaster0004.jpg/
Code:
{
;Exploit Blocker
"solid" "6"
"origin" "-4065 2040 170"
"angles" "0 180 0"
"model" "models/props_urban/fence001_128.mdl"
"classname" "prop_dynamic"
"StartDisabled" "1"
}
{
"solid" "6"
"origin" "-4100 2161 170"
"angles" "0 35 0"
"model" "models/props_urban/fence001_128.mdl"
"classname" "prop_dynamic"
"StartDisabled" "1"
}

3. Some missed exploites. Exploit 2.
Video: <<Can't find>>.
Screenshot of fix: http://img843.**************/i/c2m3coaster0001.jpg/
Code:
{
;Exploit Blocker
"solid" "6"
"origin" "-3500 2486 340"
"angles" "0 90 0"
"model" "models/props_urban/fence001_64.mdl"
"classname" "prop_dynamic"
"StartDisabled" "1"
}

Last edited by Glide Loading; 08-29-2010 at 06:14.
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