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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
07-25-2010 , 12:57 Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
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938
Hello there left4dowtowners.
I've picked up working on left4downtown with psychonic since Downtown1 left and confogl needed updates to left4downtown.
I've been making a few updates and bugfixes, and was hoping people here could do some bugtesting on the player_slots fixes I've done.
In 0.4.6.0, there's a bug that lets players join past the l4d_maxplayers limit by direct connecting to the server from console. I believe I have fixed that.
You can find 0.4.7.0 release candidate 1 builds in the attachments, along with scripting headers and gamedata. Everything seems to work fine to me on both windows and linux, but I don't have a public Windows server to put it on.
If you can test these binaries, please do so and provide feedback (about player_slots working/not, etc). If you have any problems, please revert to the 0.4.6.0 binaries.
0.4.7.0-rc1 short changelog:
Bugfixes:
- l4d_maxplayers was bypassed when players connect from console "connect" command, fixed.
New Natives:
- L4D_GetVersusMaxCompletionScore(); // map max distance score
- L4D_SetVersusMaxCompletionScore(score); // set map max distance score (experimental)
- bool:L4D_IsMissionFinalMap(); // Is this the finale map?
- L4D_ResetMobTimer(); // Resets the natural horde timer (by spawning a horde? experimental)
Thanks!
REMEMBER: This is just a release candidate, and may still have bugs.
Updated gamedata 7/26/10 (had a small issue)
Attached Files
left4downtown.ext.2.l4d2.dll
(107.5 KB, 5932 views)
left4downtown.ext.2.l4d2.so
(231.4 KB, 6099 views)
left4downtown.inc
(8.9 KB, 5318 views)
left4downtown.l4d2.txt
(16.3 KB, 6808 views)
left4downtown-0.4.7.0-rc1-src.zip
(682.0 KB, 10399 views)
Last edited by ProdigySim; 07-26-2010 at
02:52
. Reason: added link to source
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