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hey again!
i changed little ur code on my test server, and i must say that for players is better when u change binds.
==Org Bind== -> ==New Bind==
potion -> prevweapon
say /worn -> impulse 100
and u can change also another bind to 'drop'
because in this mod u cannot use flashlight, nor another weapons so u can bind d2 commands to drop impulse and prevweapon ;)
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potion better would be impulse 100, prevweapon no,because maybe I'll change crossbow as a awp weapon.
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+ some questions:
1) How to add new item crossbow-like? i mean Bow, but no idea how to use model ;)
2) How to add skill to item? i mean new item (enigma) with ability to teleport?
3) Is this possible to have Armor/Boots/Helmets/Gloves models?
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1.
ITEM_TYPE = 6 and CROSSBOW_DAMAGE > 0
Code:
NAME = Mount Crossbow
VMODEL =
PMODEL =
ARMOR = 0
DAMAGE = 0.0
COST = 2500
DURABILITY = 500
STRENGTH_REQ = 25
DEXTERITY_REQ = 10
LEVEL_REQ = 5
BLOCK_CHANCE = 0
GIVE_VITALITY = 0
GIVE_ENERGY = 0
ITEM_TYPE = 6
HAS_POISON = 0
POISON_DAMAGE = 0
POISON_DURATION = 0
CROSSBOW_DAMAGE = 60
2. Nope, each class have their own skills, maybe in far future I'll add that items can give + to your all skills
3. Nope, you will overflow your server with much models - lag,crash.
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5) Do items drops from nowhere? i mean that if 2 players are playing versus, and nobody have items, can random item be dropped?
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Don't think it's good idea
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when u press 'M' or /d2menu, and choose 4th option 'Choose Hero Class', no matter how many u have created classes, u are creating new one even if u want to play ur created character ;)
this 'Choose Hero Class' should work like 'Go to spectators' ;)
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Ohh thanks ,forgot about this ^^
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anyway skill HUNGER is passive so why is it showing on list?
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It's not passive
http://www.d2tomb.com/drushapeshifting.shtml
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