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Search: Posts Made By: AndraX2000
Forum: Approved Plugins 08-19-2009, 22:34
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

Sorry, I never fixed it.

I haven't touched this or any AMX Mod X code in a while. Everything I do now is for SourceMod.
Forum: Approved Plugins 01-19-2009, 12:38
Replies: 359
Views: 312,406
Posted By AndraX2000
Re: Loadingsong (play a song during the connection to server)

There is no easy way to get it to play the next song, sorry. If you want it to play the same song over and over change:
client_cmd(id,"mp3 play sound/distritonorte/%s",soundlist[i])to:...
Forum: Approved Plugins 07-04-2008, 10:26
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

Unfortunately, Steam doesn't let the plugin work that way. There is no way of knowing when the client has finished downloading the file. If you want instant music, you could use the plugin that plays...
Forum: Approved Plugins 06-22-2008, 23:34
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

Unfortunately, I don't play CZ so I am not able to test the plugin for that game. I have only vetted it on CS 1.6, although others have said it works with other games. My guess is that perhaps CZ...
Forum: Approved Plugins 05-31-2008, 11:17
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

Both good ideas.


You could choose to only select a MP3 out of the current chunk, to guarantee that the player will have the file. Also keep in mind that Steam frequently does not play the file...
Forum: Approved Plugins 05-08-2008, 09:50
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

A word of caution for those who want a higher song capacity: The plugin precaches all of the songs in the directory up to Maxsounds. This means that when a new player connects to the server, they...
Forum: Unapproved/Old Plugins 04-26-2008, 10:11
Replies: 548
Views: 546,671
Posted By AndraX2000
Re: Player Model 2.13c

Try :


"STEAM_0:1xxxxx" "smith" "smith"
"STEAM_0:1xxxxx" "admin_te" "admin_ct"


If "smith" still doesn't work, it's most likely an error inside the model itself.
Forum: Unapproved/Old Plugins 01-02-2008, 14:09
Replies: 548
Views: 546,671
Posted By AndraX2000
Re: Player Model 2.13c

These are the textures for the models. You need to have them in the same folder as the models, but they will not need a line models.ini file.

Does this plugin still cause gradual slowdown if...
Forum: Unapproved/Old Plugins 12-30-2007, 14:35
Replies: 548
Views: 546,671
Posted By AndraX2000
Re: Player Model 2.13c

There are dozens of people using this plugin without lag. To diagnose your problem, we need to know what is unique about your server. Plugins can interact with each other in complex, unforeseen ways....
Forum: Unapproved/Old Plugins 12-28-2007, 18:19
Replies: 548
Views: 546,671
Posted By AndraX2000
Re: Player Model 2.13c

For commonbullet or anyone else to help you you'll need to provide more information. What are the specs of your server? What other plugins are you running? Were your models made for cs1.6? The more...
Forum: Scripting Help 12-19-2007, 15:07
Replies: 4
Views: 1,660
Posted By AndraX2000
Re: Trigger Bomb Detonation in CS

I found the answer in http://forums.alliedmods.net/showthread.php?t=40164

new bombent = fm_find_ent_by_model(-1, "grenade", "models/w_c4.mdl");
set_pdata_float(bombent, 100, get_gametime());
...
Forum: Scripting Help 12-19-2007, 13:46
Replies: 4
Views: 1,660
Posted By AndraX2000
Trigger Bomb Detonation in CS

Is there a way to cause a planted bomb to detonate? I am working on a dead-man's switch plugin. If the player who planted the bomb is killed, I want to trigger the bomb to explode.
Forum: Approved Plugins 11-14-2007, 11:21
Replies: 359
Views: 312,406
Posted By AndraX2000
Re: Loadingsong (play a song during the connection to server)

You do not need the sv_downloadurl line in the sma. The guy on page 2 was wrong. sv_downloadurl goes in sever.cfg.

Anything that is precached will be downloaded using the download url, just make...
Forum: Approved Plugins 09-23-2007, 18:06
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

It could be done... but I probably won't. The way it is now, it randomly picks a song for each player. In other words, each player could be hearing a different song. I would either have to change it...
Forum: Off-Topic 09-22-2007, 11:56
Replies: 83
Views: 15,296
Posted By AndraX2000
Re: Coding competitions!

It wasn't anything too clever, just a bunch of defines really.

#include <amxmodx>
#include <amxmisc>

#define Too public
#define overpowered plugin_init()
#define I {
#define force...
Forum: Off-Topic 09-22-2007, 11:39
Replies: 83
Views: 15,296
Posted By AndraX2000
Re: Coding competitions!

It sounds like a good idea, but I have no faith in it. After all, the obfuscated code contest was announced on the front page and as far as I know, a winner was never announced. Which sucked, I...
Forum: Approved Plugins 09-01-2007, 19:00
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

For anyone having problems with mp3s that do not play, use this mp3 and see if it works. If it does, then your mp3s are not encoded correctly.

Eric Olson (http://www.tunesongs.com) has graciously...
Forum: Approved Plugins 09-01-2007, 00:19
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

HL is rather picky about which mp3s it will play. Try encoding your mp3s with a different encoder.
Forum: Approved Plugins 05-07-2007, 17:44
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

Setting up hlds is covered in many sites other than this one, but here is the basic idea.

The maps, sounds and other files needed for playing custom maps are very large. The Half-Life dedicated...
Forum: Unapproved/Old Plugins 04-27-2007, 18:41
Replies: 548
Views: 546,671
Posted By AndraX2000
Re: Player Model 2.13b

I have a feeling that he is trying to do one of two things:
1. Force players to use the original models instead of any custom models they have installed locally.
2. Restore the original models...
Forum: Approved Plugins 04-11-2007, 00:38
Replies: 52
Views: 92,275
Posted By AndraX2000
Re: Loading Music (easy to use directory version)

Do you have any other third party plug-ins installed? Do they work? You must add all the plug-ins to plugins.ini for them to work. This is covered in the AMX Mod X instructions. I'm not exactly sure...
Forum: Approved Plugins 01-31-2007, 16:17
Replies: 359
Views: 312,406
Posted By AndraX2000
Re: Loadingsong (play a song during the connection to server)

The mp3s are part of the halflife.gcf file. The gcf file is basically a huge wrapper for a few hundred files. You can get a program called gcfscape that will let you extract files from the gcf.
Forum: Scripting Help 01-28-2007, 16:57
Replies: 0
Views: 873
Posted By AndraX2000
How does statsx choose nickname?

How does statsx choose the nickname it stores? Many players change names often, and it doesn't seem to choose which nickname to use is any consistent manner. Are there ways to instruct it to always...
Forum: Off-Topic 01-24-2007, 11:51
Replies: 11
Views: 2,404
Posted By AndraX2000
Re: Compile on Win32 / Linux difference ??

I've found that simply changing the output filename can change the size of the file by a few bytes. If the difference is only a few bytes it's probably because the path to the plugin you are...
Forum: Off-Topic 01-15-2007, 17:41
Replies: 22
Views: 4,112
Posted By AndraX2000
Re: Dedicated Server

Try rebooting your computer.
Showing results 1 to 25 of 87

 
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