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Search: Posts Made By: maza51
Forum: Plugin/Gameplay Ideas and Requests 10-17-2011, 04:29
Replies: 5
Views: 3,776
Posted By maza51
Re: hostname in unicode

Put the server.cfg file encoding to UTF-8
Forum: Plugin/Gameplay Ideas and Requests 10-16-2011, 15:19
Replies: 1
Views: 980
Posted By maza51
Re: [CSS][REQ]Make invisible guns and items

SetEntityRenderColor (http://docs.sourcemod.net/api/index.php?fastload=show&id=815&)
Forum: Scripting 10-16-2011, 15:08
Replies: 9
Views: 10,311
Posted By maza51
Re: Why MAXPLAYERS+1 or MaxClients+1??

to be equal to the index client
Forum: Scripting 10-09-2011, 23:56
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

Я к сожалению не знаю нативы зомби мода. Поищи во включениях (include) какие там нативы проверяют ложность зомби.
Или может потому, что в конце раунда составы меняются там? Или там не меняются?
Forum: Scripting 10-09-2011, 09:45
Replies: 5
Views: 1,449
Posted By maza51
Re: How to block TeleportEntity for some player?

use GetClientTeam (http://docs.sourcemod.net/api/index.php?fastload=show&id=411&)
Forum: Scripting 10-09-2011, 09:02
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

закрывает handle если открыт
Forum: Scripting 10-09-2011, 08:17
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

Добавь:
if (t_timer != INVALID_HANDLE) {
KillTimer(t_timer);
t_timer = INVALID_HANDLE;
}
Перед:
return Plugin_Handled;
в killer
Forum: Scripting 10-09-2011, 06:48
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

попробуй замени на CloseHandle
Или закрой после его выполнения
Forum: Scripting 10-09-2011, 04:14
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

#include <zombiereloaded>
#include <sdkhooks>
#include <sdktools>
#include <sourcemod>


new Handle:t_timer = INVALID_HANDLE;
new Float:g_cvarRoundTime;
new Float:ForTimer;
Forum: Scripting 10-08-2011, 14:28
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

Я вообще смотрю что ты на каждого игрока таймер сделал.
Делай один таймер.
Forum: Scripting 10-08-2011, 13:21
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

Что тебе еще надо? Ты можешь нормально писать?
Нашел ошибку и что? Получилось или нет в итоге ты так и не написал!
Если не получилось то причем тут твоя правка пост на пре?
А то написал и ждешь...
Forum: Scripting 10-08-2011, 02:59
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

HookEvent("round_end", Event_EndRound, EventHookMode_Post);
public Action:Event_EndRound(Handle:event, const String:name[], bool:dontBroadcast)
{
for (new Client = 1; Client <=...
Forum: Scripting 10-07-2011, 13:01
Replies: 25
Views: 113,749
Posted By maza51
Re: Kill Humans in round end

Не проще использовать хук "round_end" ?
И проверяйте зомби клиент или нет. "ZR_IsClientZombie"

Is not it easier to use the hook "round_end"?
And check zombie client or not. "ZR_IsClientZombie"
Forum: Scripting 10-04-2011, 22:19
Replies: 13
Views: 4,466
Posted By maza51
Re: HookEntityOutput not work if entity has a some filter.

Why do you doing filter by name?
Зачем делаешь фильтр по имени?
И зачем он тебе вообще если ты проверяешь g_bIsProPlayer[activator]
Forum: Plugin/Gameplay Ideas and Requests 10-04-2011, 01:18
Replies: 5
Views: 1,831
Posted By maza51
Re: [CSS] Es script converted by sourcemod

this is similar

http://forums.alliedmods.net/showthread.php?p=647040
Forum: Scripting 10-03-2011, 22:04
Replies: 13
Views: 4,466
Posted By maza51
Re: HookEntityOutput not work if entity has a some filter.

What do you want to do?
Maybe there's a simpler solution
Forum: Scripting 10-03-2011, 17:33
Replies: 13
Views: 4,466
Posted By maza51
Re: HookEntityOutput not work if entity has a some filter.

I've just given you an example leash, how to compare a player with a filter.
Я тебе показал пример просто как можно фильтровать.
Я не вижу твоего остального кода и не могу знать что ты хочешь.
Forum: Scripting 10-03-2011, 16:11
Replies: 13
Views: 4,466
Posted By maza51
Re: HookEntityOutput not work if entity has a some filter.

public Teleport_OnEndTouch(const String:output[], caller, activator, Float:delay)
{
for (new client = 1; client < MaxClients; client++)
{
if (client == activator)
{
//
}
}
}
Forum: Scripting 10-02-2011, 15:24
Replies: 6
Views: 3,513
Posted By maza51
Re: server crash & Late precache ??

try
PrecacheModel("materials/decals/scorch3.vmt");
PrecacheModel("materials/decals/scorch3.vmt");
PrecacheModel("materials/sprites/zerogxplode.vmt");
Forum: Scripting 10-02-2011, 13:24
Replies: 6
Views: 3,513
Posted By maza51
Re: server crash & Late precache ??

this code in OnPluginStart?
Forum: Scripting 09-25-2011, 13:19
Replies: 4
Views: 1,841
Posted By maza51
Re: Entity Output Hook problems...

There is a similar problem. Interestingly, when I fix it?
Forum: Scripting 09-24-2011, 01:20
Replies: 1
Views: 759
Posted By maza51
array in enum

So you can not do?
#define MAX 20

enum TEST
{
Float:A,
String:B[12],
Float:C[MAX],
String:D[MAX][12] // Error
}
Forum: Scripting 09-23-2011, 21:58
Replies: 1
Views: 856
Posted By maza51
Re: Random Player

http://docs.sourcemod.net/api/index.php?fastload=show&id=96&
Forum: Scripting 09-21-2011, 17:13
Replies: 6
Views: 2,905
Posted By maza51
Re: [CSS] triggers remove

In Stripper:Source doing:
filter:
{
"classname" "trigger_hurt"
}
Forum: Scripting 09-21-2011, 16:34
Replies: 6
Views: 2,905
Posted By maza51
Re: [CSS] triggers remove

http://forums.alliedmods.net/showthread.php?t=39439
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