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Posts Made By:
Panzerhandschuh
Forum:
General
10-27-2012, 14:29
Replies:
18
Random server crash MvM (Halloween)
Views:
4,026
Posted By
Panzerhandschuh
Re: Random server crash MvM (Halloween)
My server was crashing last night and I fixed it by removing my respawn plugin. I think anything that tracks death events or spawn events may be the cause of crashes atm, or it could just be the...
Forum:
Plugins
10-10-2012, 15:54
Replies:
8
[TF2 | Mapping & Gameplay] AddCond
Views:
14,319
Posted By
Panzerhandschuh
Re: [TF2 | Mapping & Gameplay] AddCond
I'm ok with it.
Forum:
Scripting
08-30-2012, 13:17
Replies:
9
Issues with setting velocity very high (on props)
Views:
1,886
Posted By
Panzerhandschuh
Re: Issues with setting velocity very high
Yeah I know that but handling collisions is harder to do in sourcemod than letting the engine do it. I think there's some event, maybe in sdkhooks but idk if it would even detect a collision if...
Forum:
Scripting
08-28-2012, 14:51
Replies:
9
Issues with setting velocity very high (on props)
Views:
1,886
Posted By
Panzerhandschuh
Re: Issues with setting velocity very high
Update: So it turns out there is only a limit on how fast props can travel but not players. I can set the value for the velocity on TeleportEntity as high as I want for players but not for props. I...
Forum:
Scripting
08-27-2012, 17:52
Replies:
9
Issues with setting velocity very high (on props)
Views:
1,886
Posted By
Panzerhandschuh
Re: Issues with setting velocity very high
Yeah, but you can set the max velocity with sm_cvar sv_maxvelocity #. I don't think there are any commands that change the max "acceleration" so you gotta somehow add a fraction of the velocity for a...
Forum:
Scripting
08-27-2012, 13:34
Replies:
9
Issues with setting velocity very high (on props)
Views:
1,886
Posted By
Panzerhandschuh
Re: Issues with setting velocity very high
I can get over the max velocity issue with trigger_pushes by placing them one after another. If I wanted a 4000 push, I would just use two 2000 push trigger_pushes one after another (~2000 velocity...
Forum:
Scripting
08-27-2012, 13:09
Replies:
9
Issues with setting velocity very high (on props)
Views:
1,886
Posted By
Panzerhandschuh
Re: Issues with setting velocity very high
That's why I'm wondering if there's a way to increase the velocity in smaller increments instead of having just one high value.
Forum:
Scripting
08-27-2012, 03:16
Replies:
9
Issues with setting velocity very high (on props)
Views:
1,886
Posted By
Panzerhandschuh
Issues with setting velocity very high (on props)
I'm working on a plugin that involves launching a physics prop pretty fast. The problem is, after a certain point it doesn't go any faster using the TeleportEntity function. I've noticed this is an...
Forum:
Extensions
08-19-2012, 20:11
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,791,374
Posted By
Panzerhandschuh
Re: SDK Hooks 2.1 - Updated 2011-9-10
There seems to be issues with OnTraceAttack in CS:GO. It gives the base damage of the weapon rather than the actual damage done to the player. If I shoot someone in the head with an ak47, it displays...
Forum:
Extensions
06-02-2012, 20:42
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,791,374
Posted By
Panzerhandschuh
Re: SDK Hooks 2.1 - Updated 2011-9-10
My server gets stuck on changing maps to de_dust after it restarts. I can easily fix this by overriding the sdkhooks.games folder in gamedata with the original sdkhooks.games from the download. Other...
Showing results 1 to 10 of 10
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