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Search: Posts Made By: Portalboat
Forum: VSH / Freak Fortress 06-24-2012, 19:54
Replies: 2,934
Views: 1,718,275
Posted By Portalboat
Re: [TF2] Freak Fortress 2

Hey, guys, question:
Most of the time, when I upload a new version of my plugin to the server, FF2 completely borkes out. The plugin doesn't work, nor does the HUD of the boss. Most of the changes...
Forum: Source Servers (SRCDS) 06-21-2012, 22:58
Replies: 0
Views: 1,080
Posted By Portalboat
Model .VVD messing up...

I tried to configure a Fast DL for a model, and while it's being downloaded, the fast dl is apparently messing the .VVD file up, because it's not working correctly.

The console just spits out an...
Forum: Scripting 06-19-2012, 19:17
Replies: 4
Views: 1,961
Posted By Portalboat
Re: Chaging Entity's Skin (Texture)

I read somewhere that that wasn't the case, but okay. Haven't actually tested it.
Forum: Scripting 06-19-2012, 18:59
Replies: 4
Views: 1,961
Posted By Portalboat
Chaging Entity's Skin (Texture)

I'm sure there's been a topic about this before, but I have to ask: Is there a way to change an entity's texture skin? Not their model, but just their skin?
Forum: Scripting 06-11-2012, 22:49
Replies: 9
Views: 2,165
Posted By Portalboat
Re: Timers not Firing?

Yeah, I have. I thought that that was what was causing it in the first place.
Forum: Scripting 06-11-2012, 15:50
Replies: 9
Views: 2,165
Posted By Portalboat
Re: Timers not Firing?

I'm sorry, what do you mean by 'match the signature'?
Forum: Scripting 06-09-2012, 17:44
Replies: 9
Views: 2,165
Posted By Portalboat
Re: Timers not Firing?

I don't think that's the problem, either way. The timers just plain aren't firing. It's not a problem of the datapack, at least now.

Here's the full plugin:
http://pastebin.com/96RgKqAE
Forum: Scripting 06-09-2012, 15:27
Replies: 9
Views: 2,165
Posted By Portalboat
Re: Timers not Firing?

That's really what you need to do? I thought since the datapack is passed before you actually set the values, it wouldn't have the values.
Forum: Scripting 06-09-2012, 15:06
Replies: 9
Views: 2,165
Posted By Portalboat
Timers not Firing?

http://pastebin.com/PjQpDj0R

I already know that the if condiction is true, because "Valid" is being printed out. But, for some reason, the functions that the timers call aren't running. I have no...
Forum: Scripting 06-09-2012, 12:19
Replies: 1
Views: 521
Posted By Portalboat
Internal Timer

I want to set a model's skin half a second before I run the TeleportEntity function, but I need to pass two arguments into the function the timer calls. From what I know, the timer can only do one. ...
Forum: VSH / Freak Fortress 06-07-2012, 18:45
Replies: 2,934
Views: 1,718,275
Posted By Portalboat
Re: [TF2] Freak Fortress 2

Did anyone even see my question? Sorry to be a bit snippy, but it doesn't seem like you guys are opposed to giving help; why are you only helping certain people, then?
Forum: VSH / Freak Fortress 06-06-2012, 01:15
Replies: 2,934
Views: 1,718,275
Posted By Portalboat
Re: [TF2] Freak Fortress 2

Can someone spare some time to go through my abilities plugin (http://pastebin.com/0wsGKbK8)?

What I'm trying to do is make the boss teleport wherever he's looking whenever he presses the reload...
Forum: Scripting 06-06-2012, 00:23
Replies: 4
Views: 1,058
Posted By Portalboat
Forum: Extensions 06-05-2012, 22:00
Replies: 2,726
Views: 2,783,157
Posted By Portalboat
Re: SDK Hooks 2.1 - Updated 2011-9-10

Alright, thanks.

This is my first plugin, so...

(insert medic 'i have no idea' here)
Forum: Extensions 06-05-2012, 21:51
Replies: 2,726
Views: 2,783,157
Posted By Portalboat
Re: SDK Hooks 2.1 - Updated 2011-9-10

How are you supposed to compile plugins with this? The SourceMod.net compiler crashes because it can't include it.
Forum: Scripting 06-05-2012, 21:46
Replies: 4
Views: 1,058
Posted By Portalboat
Re: A question about Forwards...

Yeah, it's not in the include or freak_fortress_2.sp. It's in the subplugin for the abilities, ff2_1st_set_abilities.sp.
I suppose I should have mentioned that.
Forum: Scripting 06-04-2012, 23:09
Replies: 1
Views: 793
Posted By Portalboat
List of RayTypes?

Is there a list of the different RayTypes anywhere? There's nothing on the wiki or the API reference.
Forum: Scripting 06-04-2012, 21:25
Replies: 4
Views: 1,058
Posted By Portalboat
A question about Forwards...

I'm looking at the FF2 source, and I see that a forward has been created called 'OnHaleRage'. But there's no definition for the function in the definition, "VSH_OnDoRage". So where could it be?
Forum: Plugin/Gameplay Ideas and Requests 10-08-2010, 16:14
Replies: 958
Views: 712,135
Posted By Portalboat
Re: [L4D2]All 8 survivors (from 1 and 2)

It's already cached by the code in the CSM.
Forum: Plugin/Gameplay Ideas and Requests 10-08-2010, 00:20
Replies: 958
Views: 712,135
Posted By Portalboat
Re: [L4D2]All 8 survivors (from 1 and 2)

I bet it's the survivorset option in the mission file.
That's simple enough to fix, you just have to check the map.
Forum: Plugin/Gameplay Ideas and Requests 10-06-2010, 00:26
Replies: 958
Views: 712,135
Posted By Portalboat
Re: [L4D2]All 8 survivors (from 1 and 2)

Well, perfectly besides the fact that they DON'T HAVE ANY LINES D:<
Forum: Plugin/Gameplay Ideas and Requests 10-05-2010, 20:26
Replies: 958
Views: 712,135
Posted By Portalboat
Re: [L4D2]All 8 survivors (from 1 and 2)

No, the sound cache IS increased. So that's nice.
But, maybe I'm doing it wrong, but Bill STILL crashes the game!

Also, who has the L4D2 style lobby icons and the in-game icons?
Forum: Plugin/Gameplay Ideas and Requests 10-05-2010, 19:56
Replies: 958
Views: 712,135
Posted By Portalboat
Re: [L4D2]All 8 survivors (from 1 and 2)

Ugggghhh
fucking valve
They still didn't add any new lines for the items!
Forum: TF2Items 09-13-2010, 09:19
Replies: 1,524
Views: 1,260,783
Posted By Portalboat
Re: TF2Items - Items with custom attributes.

What do you need to do to make a entirely new weapon with this?
Do you need to edit the include file or what?
Forum: Plugin/Gameplay Ideas and Requests 07-11-2010, 15:44
Replies: 958
Views: 712,135
Posted By Portalboat
Re: [L4D2]All 8 survivors (from 1 and 2)

The update completely broke my copy of L4D2...I can't load any game.
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