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Search: Posts Made By: Bugsy
Forum: Scripting Help Today, 19:50
Replies: 7
Views: 87
Posted By Bugsy
Re: expresison has no effect

You're using get_user_name() (https://www.amxmodx.org/api/amxmodx/get_user_name) incorrectly. And you can use copy() instead of format/formatex if you are only copying, or just get the user name...
Forum: Scripting Help Yesterday, 10:10
Replies: 7
Views: 204
Posted By Bugsy
Re: Stale Variable problem

Do a test output/log in various parts of your code to see where the issue is. There’s a possibility that verify_name() is not getting called at all, your copy() line is not getting reached, or the...
Forum: Scripting Help 05-09-2024, 13:04
Replies: 7
Views: 204
Posted By Bugsy
Re: Stale Variable problem

Is the expectation that g_cName[] always has the users current name? If so, where are you setting the name to that array when the name gets changeed?
Forum: Suggestions / Requests 05-04-2024, 11:18
Replies: 7
Views: 443
Posted By Bugsy
Re: Skill points become negative

Chief, another option you have is using clamp()

val = clamp( the value , minimum , maximum )

val will always result in a value between min and max.
Forum: Scripting Help 04-22-2024, 17:21
Replies: 12
Views: 739
Posted By Bugsy
Re: Detect teammate

Post the full plugin. We need to see how the attackers player ID can be derived. And please wrap your code with [ php] [/ php] tags
Forum: Scripting Help 04-21-2024, 19:51
Replies: 9
Views: 830
Posted By Bugsy
Re: Execute cfg via chat

Ah, my bad.

As fysiks said, you can do:
server_cmd( "exec %s.cfg" , szArg[ 1 ] );
or
server_cmd( "exec %s.cfg" , configs[ i ] );
both will do the exact same thing.
Forum: Scripting Help 04-20-2024, 23:25
Replies: 9
Views: 830
Posted By Bugsy
Re: Execute cfg via chat

Add your config files to the array, excluding the ".cfg" extension. Do you want to limit who can execute config files to admins only?

This will support saying /lo3 or .lo3

#include <amxmodx>
...
Forum: Scripting Help 04-16-2024, 20:36
Replies: 20
Views: 1,415
Posted By Bugsy
Re: Choosing a random player

No, random(7) = {0,1,2,3,4,5,6}


This is fine as you are not using the random number as the player index, you are using it as an index to the iPlayers array, which get_players() fills with all...
Forum: Scripting Help 04-16-2024, 10:24
Replies: 20
Views: 1,415
Posted By Bugsy
Re: Choosing a random player

new iPlayers[ 32 ] , iNum , iRandom;
get_players( iPlayers , iNum );

if ( iNum )
{
iRandom = iPlayers [ random( iNum ) ];
}
Forum: Scripting Help 04-13-2024, 10:32
Replies: 9
Views: 674
Posted By Bugsy
Re: Something about dynamic arrays

Other people may be in the same boat as you, and find your post. Problem solved.
Forum: Scripting Help 04-10-2024, 12:28
Replies: 12
Views: 891
Posted By Bugsy
Re: CurWeapon Event

Either one, but I hesitate to use _ex as some people are using ancient versions of AMX-X and I don’t feel like adding pre-processor directives to keep it compatible across all versions.
Forum: Scripting Help 04-08-2024, 21:14
Replies: 12
Views: 891
Posted By Bugsy
Re: CurWeapon Event

Or just use register_event()…
Forum: Scripting Help 04-08-2024, 08:41
Replies: 12
Views: 891
Posted By Bugsy
Re: CurWeapon Event

“and withdraw slowly”? What does that mean?
Forum: Scripting Help 04-07-2024, 10:13
Replies: 12
Views: 891
Posted By Bugsy
Re: CurWeapon Event

These are what you have to work with from a conditions perspective in the CurWeapon event.

https://wiki.alliedmods.net/Half-life_1_game_events

Name: CurWeapon
byte IsActive
byte WeaponID...
Forum: Scripting Help 04-06-2024, 00:34
Replies: 12
Views: 891
Posted By Bugsy
Re: CurWeapon Event

Try

register_event("CurWeapon" , "knifeBuff" , "be" , "1=1" );
Forum: Scripting Help 04-04-2024, 11:57
Replies: 13
Views: 1,137
Posted By Bugsy
Re: nVault save + load

nVault is very simple, take a look at this (https://forums.alliedmods.net/showthread.php?t=91503). Ask if you have any questions.
Forum: Scripting Help 03-31-2024, 20:15
Replies: 10
Views: 648
Posted By Bugsy
Re: Setting access flags for all players

I still don't think you understand his ask.

"How can I make sure that all players have a different access flag when entering and not the standard one for ordinary players?"

To me this reads as...
Forum: Scripting Help 03-30-2024, 19:47
Replies: 21
Views: 1,799
Posted By Bugsy
Re: CurWeapon event will fire on Fire

I tried getting the weapon entity index the simplest way using find_ent_by_owner(), but this was returning 0 because the owner of the weapon is not yet established when the WeapPickup event is...
Forum: Scripting Help 03-30-2024, 15:51
Replies: 21
Views: 1,799
Posted By Bugsy
Re: CurWeapon event will fire on Fire

Change read_data( 2 ) to read_data( 1 ). What do you need the entity ID for?


Name: WeapPickup
Structure:
byte WeaponID
Forum: Scripting Help 03-30-2024, 15:11
Replies: 21
Views: 1,799
Posted By Bugsy
Re: CurWeapon event will fire on Fire

What event is triggering weapon_pickup?
Why are you checking if the weapon entity (iEntity) is equal to admin? This may just be bad variable naming.
What does admin hold?

If you are using...
Forum: Suggestions / Requests 03-30-2024, 13:08
Replies: 8
Views: 856
Posted By Bugsy
Re: Cerere Alien vs Human mod

Stop bumping your threads
Forum: Scripting Help 03-30-2024, 11:49
Replies: 10
Views: 648
Posted By Bugsy
Re: Setting access flags for all players

You mean get_user_flags()?
Forum: Scripting Help 03-29-2024, 20:34
Replies: 6
Views: 387
Posted By Bugsy
Re: REQ - Script Help.

I need very specific criteria for how it should work... I cant read your mind and magically make it happen. Every aspect of a plugin has to be coded for what it will do.
Forum: Scripting Help 03-29-2024, 19:48
Replies: 6
Views: 387
Posted By Bugsy
Re: REQ - Script Help.

So you want a plugin that executes a console command every X random seconds?
Forum: Scripting Help 03-29-2024, 18:55
Replies: 6
Views: 387
Posted By Bugsy
Re: REQ - Script Help.

Explain what you want the outcome to be so nobody is making assumptions. Are you trying to make the bots look like real players, coming and going at random?
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