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Posts Made By:
11530
Forum:
Source Servers (SRCDS)
Today, 13:36
Replies:
9
someone who has knowledge of plugins helps me
Views:
122
Posted By
11530
Re: someone who has knowledge of plugins helps me
Try changing anywhere it says:
UsedCommand = true;
to:
UsedCommand[client] = true;
Test this on Option 1 first as that's proabably the only error with it. I'm at work right now, so I...
Forum:
Source Servers (SRCDS)
Today, 13:25
Replies:
9
someone who has knowledge of plugins helps me
Views:
122
Posted By
11530
Re: someone who has knowledge of plugins helps me
And you used my suggestion from my first post?
UsedCommand[client] = true;
Though FYI this plugin doesn't block it once per round, it allows it once per round.
Forum:
Source Servers (SRCDS)
Today, 13:16
Replies:
9
someone who has knowledge of plugins helps me
Views:
122
Posted By
11530
Re: someone who has knowledge of plugins helps me
Why do you not want to use Option 1? Option 2 uses a fairly old forward.
Forum:
Scripting
Today, 13:10
Replies:
2
someone who is knowledgeable with plugins help me?
Views:
35
Posted By
11530
Re: someone who is knowledgeable with plugins help me?
Appreciate you posting in the correct forum now, but I replied to your other one long ago.
Forum:
Scripting
Today, 13:04
Replies:
4
[TF2] Get killer ID, client
Views:
62
Posted By
11530
Re: [TF2] Get killer ID, client
public OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Pre)
}
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
...
Forum:
Scripting
Today, 13:00
Replies:
4
[TF2] Get killer ID, client
Views:
62
Posted By
11530
Re: [TF2] Get killer ID, client
attacker from the player_death (http://wiki.alliedmods.net/Generic_Source_Events#player_death) event.
Forum:
General
Today, 12:56
Replies:
2
Server crashes with "no free edicts" Error
Views:
113
Posted By
11530
Re: Server crashes with "no free edicts" Error
Perhaps you don't even get to a point where you have 64 free edicts. What happens if you lower it to the default of 8? Still the same issue?
Forum:
General
Today, 12:51
Replies:
5
What are the orders of Event executions hooked in various plugins?
Views:
115
Posted By
11530
Re: What are the orders of Event executions hooked in various plugins?
If they're both Pre or Post and you can edit the sp files then you could always remove the callback from the event you want executed second and call a native that runs the code the "second" would...
Forum:
General
Today, 12:43
Replies:
4
smx into sp?
Views:
128
Posted By
11530
Re: smx into sp?
The decompiler isn't expected to output a working copy of an .sp file. You're meant to fill in the gaps that Lysis didn't.
Forum:
Source Servers (SRCDS)
Today, 12:36
Replies:
9
someone who has knowledge of plugins helps me
Views:
122
Posted By
11530
Re: someone who has knowledge of plugins helps me
Use an index for your UsedCommand = true; lines. To be honest though you should have posted your questions in the Scripting forums, not SRCDS.
Forum:
Extensions
05-19-2013, 17:25
Replies:
2,585
SDK Hooks 2.1 - Updated 2011-9-10
Views:
1,122,940
Posted By
11530
Re: SDK Hooks 2.1 - Updated 2011-9-10
Unless I'm not seeing something else you've written, SDKTools is not SDKHooks.
Forum:
Scripting
05-19-2013, 17:23
Replies:
4
memory leak
Views:
150
Posted By
11530
Re: memory leak
Check all parts of the code where a Handle is used and whether it needs to be closed or not.
Forum:
Extensions
05-19-2013, 16:52
Replies:
2,585
SDK Hooks 2.1 - Updated 2011-9-10
Views:
1,122,940
Posted By
11530
Re: SDK Hooks 2.1 - Updated 2011-9-10
What does this have to do with SDKHooks?
Forum:
Scripting
05-19-2013, 06:42
Replies:
5
[Solved][Q] Unique Client ID
Views:
167
Posted By
11530
Re: [Q] Unique Client ID
Yes, there's a good chance the next person who connects will take up that ClientID. Instead, use their UserID which for all intents and purposes should be unique for that server instance until it...
Forum:
Scripting
05-18-2013, 19:32
Replies:
8
rgba
Views:
162
Posted By
11530
Re: rgba
\x08RRGGBBAA, not \x07
Forum:
Source Servers (SRCDS)
05-18-2013, 19:27
Replies:
7
Unable to update TF2 server
Views:
267
Posted By
11530
Re: Unable to update TF2 server
Paths that begin:
/ = root directory
./ = current directory (default when dots/slashes are omitted)
../ = parent directory
~/ = home directory
Forum:
Source Servers (SRCDS)
05-18-2013, 19:19
Replies:
4
Force Map Change
Views:
102
Posted By
11530
Re: Force Map Change
tf_use_fixed_weaponspreads 1
Forum:
Source Servers (SRCDS)
05-18-2013, 08:36
Replies:
7
Unable to update TF2 server
Views:
267
Posted By
11530
Re: Unable to update TF2 server
As the error suggests, the -autoupdate parameter now requires two further parameters to function correctly. -steam_dir /path/to/steam/dir and -steamcmd_script /path/to/your/update/script. Note that...
Forum:
Source Servers (SRCDS)
05-17-2013, 20:00
Replies:
8
[LINUX TF2 STEAMCMD] Issues when trying to start the server
Views:
197
Posted By
11530
Re: [LINUX TF2 STEAMCMD] Issues when trying to start the server
Remove the kill command in your update script, and -autoupdate now requires two further parameters:
-steam_dir /path/to/Steam/folder/
-steamcmd_script /path/to/runscript/file
Forum:
New Plugins
05-17-2013, 19:47
Replies:
219
[TF2] Advanced Infinite Ammo
Views:
31,361
Posted By
11530
Re: [TF2] Advanced Infinite Ammo
Apparently the Festive Frontier Justice only holds 1 crit whilst AIA is active.
Forum:
Scripting
05-17-2013, 07:53
Replies:
3
[SOLVED][TF2] Get Engineer current metal amount
Views:
114
Posted By
11530
Re: [TF2] Get Enginner current metal amount
Try: GetEntProp(client, Prop_Data, "m_iAmmo", _, 3);
Forum:
Scripting
05-17-2013, 07:36
Replies:
1
change characters
Views:
103
Posted By
11530
Re: change characters
After and including case 6 on line 157 they seem to have got lazy in their copy/pasting, and left out the proper model paths and strings for PrintToChat. I don't own a L4D server so I don't know the...
Forum:
General
05-15-2013, 12:33
Replies:
5
SourceMod not working
Views:
240
Posted By
11530
Re: SourceMod not working
I think Mitsuki is implying there are no 1.9.3 development snapshots as Psychonic suggested he use, only stable ones.
Forum:
Source Servers (SRCDS)
05-13-2013, 18:25
Replies:
24
Upcoming Mandatory TF2 update today: SteamPipe required
Views:
1,142
Posted By
11530
Re: Upcoming Mandatory TF2 update today: SteamPipe required
Weird, I thought we already (http://forums.alliedmods.net/showthread.php?t=215265&page=2) concluded it was a SHA1. My hash works out fine, so it's odd that yours and lyric's doesn't. Might be because...
Forum:
Source Servers (SRCDS)
05-13-2013, 18:14
Replies:
24
Upcoming Mandatory TF2 update today: SteamPipe required
Views:
1,142
Posted By
11530
Re: Upcoming Mandatory TF2 update today: SteamPipe required
I figured it'd be 4fec1c10eb8d9bdbf3fb76b9fdb23057313d7cd5 if using ../orangebox
Showing results 1 to 25 of 500
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