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Forum: Source Servers (SRCDS) Today, 13:36
Replies: 9
Views: 122
Posted By 11530
Re: someone who has knowledge of plugins helps me

Try changing anywhere it says:
UsedCommand = true;

to:
UsedCommand[client] = true;

Test this on Option 1 first as that's proabably the only error with it. I'm at work right now, so I...
Forum: Source Servers (SRCDS) Today, 13:25
Replies: 9
Views: 122
Posted By 11530
Re: someone who has knowledge of plugins helps me

And you used my suggestion from my first post?


UsedCommand[client] = true;

Though FYI this plugin doesn't block it once per round, it allows it once per round.
Forum: Source Servers (SRCDS) Today, 13:16
Replies: 9
Views: 122
Posted By 11530
Re: someone who has knowledge of plugins helps me

Why do you not want to use Option 1? Option 2 uses a fairly old forward.
Forum: Scripting Today, 13:10
Replies: 2
Views: 35
Posted By 11530
Re: someone who is knowledgeable with plugins help me?

Appreciate you posting in the correct forum now, but I replied to your other one long ago.
Forum: Scripting Today, 13:04
Replies: 4
Views: 62
Posted By 11530
Re: [TF2] Get killer ID, client

public OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Pre)
}

public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
...
Forum: Scripting Today, 13:00
Replies: 4
Views: 62
Posted By 11530
Re: [TF2] Get killer ID, client

attacker from the player_death (http://wiki.alliedmods.net/Generic_Source_Events#player_death) event.
Forum: General Today, 12:56
Replies: 2
Views: 113
Posted By 11530
Re: Server crashes with "no free edicts" Error

Perhaps you don't even get to a point where you have 64 free edicts. What happens if you lower it to the default of 8? Still the same issue?
Forum: General Today, 12:51
Replies: 5
Views: 115
Posted By 11530
Re: What are the orders of Event executions hooked in various plugins?

If they're both Pre or Post and you can edit the sp files then you could always remove the callback from the event you want executed second and call a native that runs the code the "second" would...
Forum: General Today, 12:43
Replies: 4
Views: 128
Posted By 11530
Re: smx into sp?

The decompiler isn't expected to output a working copy of an .sp file. You're meant to fill in the gaps that Lysis didn't.
Forum: Source Servers (SRCDS) Today, 12:36
Replies: 9
Views: 122
Posted By 11530
Re: someone who has knowledge of plugins helps me

Use an index for your UsedCommand = true; lines. To be honest though you should have posted your questions in the Scripting forums, not SRCDS.
Forum: Extensions 05-19-2013, 17:25
Replies: 2,585
Views: 1,122,940
Posted By 11530
Re: SDK Hooks 2.1 - Updated 2011-9-10

Unless I'm not seeing something else you've written, SDKTools is not SDKHooks.
Forum: Scripting 05-19-2013, 17:23
Replies: 4
Views: 150
Posted By 11530
Re: memory leak

Check all parts of the code where a Handle is used and whether it needs to be closed or not.
Forum: Extensions 05-19-2013, 16:52
Replies: 2,585
Views: 1,122,940
Posted By 11530
Re: SDK Hooks 2.1 - Updated 2011-9-10

What does this have to do with SDKHooks?
Forum: Scripting 05-19-2013, 06:42
Replies: 5
Views: 167
Posted By 11530
Re: [Q] Unique Client ID

Yes, there's a good chance the next person who connects will take up that ClientID. Instead, use their UserID which for all intents and purposes should be unique for that server instance until it...
Forum: Scripting 05-18-2013, 19:32
Replies: 8
Views: 162
Posted By 11530
Re: rgba

\x08RRGGBBAA, not \x07
Forum: Source Servers (SRCDS) 05-18-2013, 19:27
Replies: 7
Views: 267
Posted By 11530
Re: Unable to update TF2 server

Paths that begin:

/ = root directory
./ = current directory (default when dots/slashes are omitted)
../ = parent directory
~/ = home directory
Forum: Source Servers (SRCDS) 05-18-2013, 19:19
Replies: 4
Views: 102
Posted By 11530
Re: Force Map Change

tf_use_fixed_weaponspreads 1
Forum: Source Servers (SRCDS) 05-18-2013, 08:36
Replies: 7
Views: 267
Posted By 11530
Re: Unable to update TF2 server

As the error suggests, the -autoupdate parameter now requires two further parameters to function correctly. -steam_dir /path/to/steam/dir and -steamcmd_script /path/to/your/update/script. Note that...
Forum: Source Servers (SRCDS) 05-17-2013, 20:00
Replies: 8
Views: 197
Posted By 11530
Re: [LINUX TF2 STEAMCMD] Issues when trying to start the server

Remove the kill command in your update script, and -autoupdate now requires two further parameters:

-steam_dir /path/to/Steam/folder/
-steamcmd_script /path/to/runscript/file
Forum: New Plugins 05-17-2013, 19:47
Replies: 219
Views: 31,361
Posted By 11530
Re: [TF2] Advanced Infinite Ammo

Apparently the Festive Frontier Justice only holds 1 crit whilst AIA is active.
Forum: Scripting 05-17-2013, 07:53
Replies: 3
Views: 114
Posted By 11530
Re: [TF2] Get Enginner current metal amount

Try: GetEntProp(client, Prop_Data, "m_iAmmo", _, 3);
Forum: Scripting 05-17-2013, 07:36
Replies: 1
Views: 103
Posted By 11530
Re: change characters

After and including case 6 on line 157 they seem to have got lazy in their copy/pasting, and left out the proper model paths and strings for PrintToChat. I don't own a L4D server so I don't know the...
Forum: General 05-15-2013, 12:33
Replies: 5
Views: 240
Posted By 11530
Re: SourceMod not working

I think Mitsuki is implying there are no 1.9.3 development snapshots as Psychonic suggested he use, only stable ones.
Forum: Source Servers (SRCDS) 05-13-2013, 18:25
Replies: 24
Views: 1,142
Posted By 11530
Re: Upcoming Mandatory TF2 update today: SteamPipe required

Weird, I thought we already (http://forums.alliedmods.net/showthread.php?t=215265&page=2) concluded it was a SHA1. My hash works out fine, so it's odd that yours and lyric's doesn't. Might be because...
Forum: Source Servers (SRCDS) 05-13-2013, 18:14
Replies: 24
Views: 1,142
Posted By 11530
Re: Upcoming Mandatory TF2 update today: SteamPipe required

I figured it'd be 4fec1c10eb8d9bdbf3fb76b9fdb23057313d7cd5 if using ../orangebox
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