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Forum: Approved Plugins 05-12-2013, 06:02
Replies: 94
Views: 25,951
Posted By AtomicStryker
Re: [L4D2] Bile the World

1.0.7 - added cvar for flinging survivors by boomer explosions (default off)

Because i got nagged for it, and apparently copy-pasting this from Boomer Bitchslap is beyond anyone elses abilities
Forum: Extensions 05-08-2013, 04:10
Replies: 376
Views: 134,161
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Heh, you've discovered one of the main reasons coding for L4D/L4D2 was surprising at times. Double and misfiring events are common. No, it wont be fixed... It was probably left like that by design...
Forum: Approved Plugins 04-24-2013, 04:20
Replies: 590
Views: 110,691
Posted By AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0

Redownload the gamedata file from the Google acc, for some reason there were 2 versions back in 2010 and only one still works. Dont ask, cant remember.
Forum: Approved Plugins 02-20-2013, 05:22
Replies: 590
Views: 110,691
Posted By AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0

Works fine with my gamedata

L 02/20/2013 - 11:20:51: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 02/20/2013 - 11:20:51: [l4d2scores.smx] [SCORE] [TEST] Function...
Forum: Approved Plugins 12-20-2012, 05:29
Replies: 291
Views: 84,335
Posted By AtomicStryker
Re: [L4D1/2] Zombie Character Select v0.9.4

It's probably just a small logic flaw on his part

Relevant code

public OnClientPutInServer(Client)
{
if (IsFakeClient(Client))
return;

if...
Forum: Approved Plugins 12-17-2012, 04:33
Replies: 87
Views: 20,747
Posted By AtomicStryker
Re: [L4D2] Versus Water Brake

Unless it happens a lot or the plugin stops working there is no point
Forum: Approved Plugins 12-16-2012, 05:28
Replies: 87
Views: 20,747
Posted By AtomicStryker
Re: [L4D2] Versus Water Brake

Player got jockeyed, jocked event had invalid entity id in it. Shoddy event system.
Forum: Approved Plugins 12-08-2012, 20:15
Replies: 190
Views: 79,103
Posted By AtomicStryker
Re: [L4D & L4D2] Laser Sights

The answer i seem to remember is "only when the API says they need to be closed".
Besides, your server would have to run for a looooooong time before that became an issue.
Forum: Approved Plugins 12-08-2012, 13:54
Replies: 190
Views: 79,103
Posted By AtomicStryker
Re: [L4D & L4D2] Laser Sights

Right, i fixed the gamedata here for good measure
Forum: Approved Plugins 12-08-2012, 10:08
Replies: 190
Views: 79,103
Posted By AtomicStryker
Re: [L4D & L4D2] Laser Sights

I've uploaded a 1.0.8 version for L4D1 which uses the old gamedata file again, don't know why i stopped doing that. You need the .smx and the l4dlasersights.txt in gamedata
Forum: Approved Plugins 12-07-2012, 05:14
Replies: 16
Views: 8,140
Posted By AtomicStryker
Re: [L4D2] Scavenge Gascan-Pipe Exploit Fix

1.0.1 - invalid edict bugfix

Can't help but think that's an SDKHooks bug or change atleast
Forum: Approved Plugins 11-01-2012, 07:31
Replies: 332
Views: 65,924
Posted By AtomicStryker
Re: [L4D2] Routing (Dynamic Paths)

Excellent, a volunteer! We eagerly await your work. Make sure to test it thoroughly.
Forum: Unapproved Plugins 10-21-2012, 04:53
Replies: 20
Views: 6,911
Posted By AtomicStryker
Re: [L4D2] Ghost Charger Bugfix

I know for a fact there is basically a single guy working on L4D maintenance, and he isn't touching any of the more dangerous code regions.
Forum: Approved Plugins 10-19-2012, 02:12
Replies: 94
Views: 25,951
Posted By AtomicStryker
Re: [L4D2] Bile the World

Fine! Checking for ALL values, then!
Forum: Approved Plugins 10-18-2012, 03:19
Replies: 94
Views: 25,951
Posted By AtomicStryker
Re: [L4D2] Bile the World

Uploaded a new version for you, should be fixed.
Forum: Scripting 10-12-2012, 15:19
Replies: 17
Views: 945
Posted By AtomicStryker
Re: [L4D2] Force c13m2 barrels to explode.

"OnDamaged" is an Output, you cannot trigger it via console commands. Your best bet is simply creating a new trigger_relay object with a name using stripper, and copying all of the "OnDamaged"...
Forum: Approved Plugins 09-02-2012, 19:28
Replies: 128
Views: 34,108
Posted By AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)

Would you consider Survivors as friendly if you were a Common?
Forum: Approved Plugins 09-02-2012, 19:27
Replies: 94
Views: 25,951
Posted By AtomicStryker
Re: [L4D2] Bile the World

2 posts above your first.
Forum: Approved Plugins 09-02-2012, 07:48
Replies: 94
Views: 25,951
Posted By AtomicStryker
Re: [L4D2] Bile the World

Checked the signature of that SDK Call, it still works, maybe your l4d2addresses.txt is broken somehow.
Forum: Approved Plugins 09-02-2012, 07:44
Replies: 128
Views: 34,108
Posted By AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)

I made version 1.0.9 specifically to fix that error, for you.
Forum: Approved Plugins 09-02-2012, 07:41
Replies: 87
Views: 20,747
Posted By AtomicStryker
Re: [L4D2] Versus Water Brake

Anything put in server.cfg (or files called by that) will work.
Forum: Approved Plugins 09-01-2012, 07:56
Replies: 87
Views: 20,747
Posted By AtomicStryker
Forum: Approved Plugins 08-31-2012, 15:50
Replies: 16
Views: 9,684
Posted By AtomicStryker
Re: [L4D2] Pounce Kinetics

Well, L4D calculates the damage over distance solely, so you just have to find the corresponding distance to 15 damage - compiling the plugin with DEBUG enabled will print the jump lengths for you.
Forum: Approved Plugins 08-30-2012, 10:07
Replies: 128
Views: 34,108
Posted By AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)

A client index of -2066759200 would indeed cause crashes ;)
Forum: Approved Plugins 08-29-2012, 20:03
Replies: 128
Views: 34,108
Posted By AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)

It refers to the other team respectively. Zombies and Witches are on the Infected team.
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