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Posts Made By:
AtomicStryker
Forum:
Approved Plugins
05-12-2013, 06:02
Replies:
94
[L4D2] Bile the World
Views:
25,951
Posted By
AtomicStryker
Re: [L4D2] Bile the World
1.0.7 - added cvar for flinging survivors by boomer explosions (default off)
Because i got nagged for it, and apparently copy-pasting this from Boomer Bitchslap is beyond anyone elses abilities
Forum:
Extensions
05-08-2013, 04:10
Replies:
376
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
134,161
Posted By
AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Heh, you've discovered one of the main reasons coding for L4D/L4D2 was surprising at times. Double and misfiring events are common. No, it wont be fixed... It was probably left like that by design...
Forum:
Approved Plugins
04-24-2013, 04:20
Replies:
590
[L4D2] Score/Team Manager 1.3.0
Views:
110,691
Posted By
AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0
Redownload the gamedata file from the Google acc, for some reason there were 2 versions back in 2010 and only one still works. Dont ask, cant remember.
Forum:
Approved Plugins
02-20-2013, 05:22
Replies:
590
[L4D2] Score/Team Manager 1.3.0
Views:
110,691
Posted By
AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0
Works fine with my gamedata
L 02/20/2013 - 11:20:51: [l4d2scores.smx] [SCORE] [TEST] Function 'GetTeamScore' initialized.
L 02/20/2013 - 11:20:51: [l4d2scores.smx] [SCORE] [TEST] Function...
Forum:
Approved Plugins
12-20-2012, 05:29
Replies:
291
[L4D1/2] Zombie Character Select v0.9.4
Views:
84,335
Posted By
AtomicStryker
Re: [L4D1/2] Zombie Character Select v0.9.4
It's probably just a small logic flaw on his part
Relevant code
public OnClientPutInServer(Client)
{
if (IsFakeClient(Client))
return;
if...
Forum:
Approved Plugins
12-17-2012, 04:33
Replies:
87
[L4D2] Versus Water Brake
Views:
20,747
Posted By
AtomicStryker
Re: [L4D2] Versus Water Brake
Unless it happens a lot or the plugin stops working there is no point
Forum:
Approved Plugins
12-16-2012, 05:28
Replies:
87
[L4D2] Versus Water Brake
Views:
20,747
Posted By
AtomicStryker
Re: [L4D2] Versus Water Brake
Player got jockeyed, jocked event had invalid entity id in it. Shoddy event system.
Forum:
Approved Plugins
12-08-2012, 20:15
Replies:
190
[L4D & L4D2] Laser Sights
Views:
79,103
Posted By
AtomicStryker
Re: [L4D & L4D2] Laser Sights
The answer i seem to remember is "only when the API says they need to be closed".
Besides, your server would have to run for a looooooong time before that became an issue.
Forum:
Approved Plugins
12-08-2012, 13:54
Replies:
190
[L4D & L4D2] Laser Sights
Views:
79,103
Posted By
AtomicStryker
Re: [L4D & L4D2] Laser Sights
Right, i fixed the gamedata here for good measure
Forum:
Approved Plugins
12-08-2012, 10:08
Replies:
190
[L4D & L4D2] Laser Sights
Views:
79,103
Posted By
AtomicStryker
Re: [L4D & L4D2] Laser Sights
I've uploaded a 1.0.8 version for L4D1 which uses the old gamedata file again, don't know why i stopped doing that. You need the .smx and the l4dlasersights.txt in gamedata
Forum:
Approved Plugins
12-07-2012, 05:14
Replies:
16
[L4D2] Scavenge Gascan-Pipe Exploit Fix
Views:
8,140
Posted By
AtomicStryker
Re: [L4D2] Scavenge Gascan-Pipe Exploit Fix
1.0.1 - invalid edict bugfix
Can't help but think that's an SDKHooks bug or change atleast
Forum:
Approved Plugins
11-01-2012, 07:31
Replies:
332
[L4D2] Routing (Dynamic Paths)
Views:
65,924
Posted By
AtomicStryker
Re: [L4D2] Routing (Dynamic Paths)
Excellent, a volunteer! We eagerly await your work. Make sure to test it thoroughly.
Forum:
Unapproved Plugins
10-21-2012, 04:53
Replies:
20
[L4D2] Ghost Charger Bugfix
Views:
6,911
Posted By
AtomicStryker
Re: [L4D2] Ghost Charger Bugfix
I know for a fact there is basically a single guy working on L4D maintenance, and he isn't touching any of the more dangerous code regions.
Forum:
Approved Plugins
10-19-2012, 02:12
Replies:
94
[L4D2] Bile the World
Views:
25,951
Posted By
AtomicStryker
Re: [L4D2] Bile the World
Fine! Checking for ALL values, then!
Forum:
Approved Plugins
10-18-2012, 03:19
Replies:
94
[L4D2] Bile the World
Views:
25,951
Posted By
AtomicStryker
Re: [L4D2] Bile the World
Uploaded a new version for you, should be fixed.
Forum:
Scripting
10-12-2012, 15:19
Replies:
17
[L4D2] Force c13m2 barrels to explode.
Views:
945
Posted By
AtomicStryker
Re: [L4D2] Force c13m2 barrels to explode.
"OnDamaged" is an Output, you cannot trigger it via console commands. Your best bet is simply creating a new trigger_relay object with a name using stripper, and copying all of the "OnDamaged"...
Forum:
Approved Plugins
09-02-2012, 19:28
Replies:
128
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
34,108
Posted By
AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)
Would you consider Survivors as friendly if you were a Common?
Forum:
Approved Plugins
09-02-2012, 19:27
Replies:
94
[L4D2] Bile the World
Views:
25,951
Posted By
AtomicStryker
Re: [L4D2] Bile the World
2 posts above your first.
Forum:
Approved Plugins
09-02-2012, 07:48
Replies:
94
[L4D2] Bile the World
Views:
25,951
Posted By
AtomicStryker
Re: [L4D2] Bile the World
Checked the signature of that SDK Call, it still works, maybe your l4d2addresses.txt is broken somehow.
Forum:
Approved Plugins
09-02-2012, 07:44
Replies:
128
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
34,108
Posted By
AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)
I made version 1.0.9 specifically to fix that error, for you.
Forum:
Approved Plugins
09-02-2012, 07:41
Replies:
87
[L4D2] Versus Water Brake
Views:
20,747
Posted By
AtomicStryker
Re: [L4D2] Versus Water Brake
Anything put in server.cfg (or files called by that) will work.
Forum:
Approved Plugins
09-01-2012, 07:56
Replies:
87
[L4D2] Versus Water Brake
Views:
20,747
Posted By
AtomicStryker
Re: [L4D2] Versus Water Brake
No there isnt.
Forum:
Approved Plugins
08-31-2012, 15:50
Replies:
16
[L4D2] Pounce Kinetics
Views:
9,684
Posted By
AtomicStryker
Re: [L4D2] Pounce Kinetics
Well, L4D calculates the damage over distance solely, so you just have to find the corresponding distance to 15 damage - compiling the plugin with DEBUG enabled will print the jump lengths for you.
Forum:
Approved Plugins
08-30-2012, 10:07
Replies:
128
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
34,108
Posted By
AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)
A client index of -2066759200 would indeed cause crashes ;)
Forum:
Approved Plugins
08-29-2012, 20:03
Replies:
128
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
34,108
Posted By
AtomicStryker
Re: [L4D2] Damage Mod (SDKHooks Ed.)
It refers to the other team respectively. Zombies and Witches are on the Infected team.
Showing results 1 to 25 of 500
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