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Posts Made By:
Theme97
Forum:
Scripting
12-25-2009, 20:23
Replies:
8
Some way to optimise this...
Views:
1,869
Posted By
Theme97
Re: Some way to optimise this...
Dynamic arrays or keyvalues?
Forum:
Scripting
12-17-2009, 08:07
Replies:
8
OnGameFrame GUI
Views:
2,537
Posted By
Theme97
Re: OnGameFrame GUI
Client indices are 1 to MaxClients (inclusive). The script is probably erroring out at client 0 (world). You should also add checks to see if the client exists, or else it'll probably fail as well.
...
Forum:
Scripting
12-05-2009, 02:48
Replies:
8
why is this >working< ?
Views:
2,514
Posted By
Theme97
Re: why is this >working< ?
It would be String:moreText[2] because there are 2 indices (0 and 1).
Also, using "new" and setting something to 0 is redundant because "new" initializes all values to 0. If we were going for...
Forum:
Scripting
11-21-2009, 04:46
Replies:
4
How to set an Entity Flag using CreateEntityByName?
Views:
3,708
Posted By
Theme97
Re: How to set an Entity Flag using CreateEntityByName?
If I remember correctly,
DispatchKeyValue(ent, "spawnflags", "3");
Forum:
Scripting
11-11-2009, 04:08
Replies:
13
loop optimization
Views:
2,851
Posted By
Theme97
Re: loop optimization
It means that every time you do array[key], it has to calculate where to look in the array. If you do it repeatedly, it will recalculate again and again.
This, however, is not relevant to your...
Forum:
Scripting
11-10-2009, 20:12
Replies:
13
loop optimization
Views:
2,851
Posted By
Theme97
Re: loop optimization
I'm not sure about #1, but if you do end up using local variables, be sure to use decl instead of new.
As for #2, are you using them multiple times in the loop or just once in that comparison? If...
Forum:
Scripting
11-09-2009, 16:00
Replies:
4
Edit servertags problem
Views:
1,620
Posted By
Theme97
Re: Edit servertags problem
Also, tagging was completely removed in 1.2.1 (see bug #3751 (https://bugs.alliedmods.net/show_bug.cgi?id=3751)).
Forum:
Scripting
10-26-2009, 21:55
Replies:
11
Check if player is on (above) another players head
Views:
3,350
Posted By
Theme97
Re: Check if player is on (above) another players head
That is correct, Scuzzy.
decl Float:pos_a[3], Float:pos_b[3];
GetClientAbsOrigin(player_a, pos_a);
GetClientAbsOrigin(player_b, pos_b);
if (pos_a[2] > pos_b[2]) {
// player_a is...
Forum:
Unapproved Plugins
10-25-2009, 20:25
Replies:
116
[TF2] Randomizer
Views:
196,902
Posted By
Theme97
Re: [TF2] Randomizer
Ah, I was hoping I could get some more information on the ammo bug and the fake medigun beam bug before I can fix anything, but so far I don't have anyone to test for me. Hopefully I'll be able to...
Forum:
Plugins
10-25-2009, 20:14
Replies:
16
[TF2] Intel Timer
Views:
25,229
Posted By
Theme97
Re: [TF2] Intel Timer
Ah, no, but I'll see if I can get around to that now. Since my last post up there, I'd temporarily switched computers so I don't quite have the fixed version up yet.
Give me a bit.
Forum:
Unapproved Plugins
10-22-2009, 23:30
Replies:
116
[TF2] Randomizer
Views:
196,902
Posted By
Theme97
Re: [TF2] Randomizer
I thought this might still be an issue. Please check any error logs and let me know where the errors, if any, are.
I also thought I'd fixed that but I suppose not? Make sure you're using the...
Forum:
Plugin/Gameplay Ideas and Requests
10-22-2009, 01:26
Replies:
20
[L4D][REQ] Use of Pipe / Molly while incapped
Views:
4,326
Posted By
Theme97
Re: [L4D][REQ] Use of Pipe / Molly while incapped
[/quote]
Doing it by emulating client commands (especially +command and slot#) sounds rather hackish to me and seems like it's just bound to lead to complications.
Forum:
Scripting
10-22-2009, 01:17
Replies:
1
[L4D] Speed of a player?
Views:
903
Posted By
Theme97
Re: [L4D] Speed of a player?
Either try using Prop_Send or use m_vecVelocity and get the vector length.
Forum:
Plugins
10-21-2009, 19:58
Replies:
15
[TF2] Melee Dare
Views:
24,363
Posted By
Theme97
Re: [TF2] Melee Dare
Yeah, that was sort of my next move with this idea. If you know some sound files that don't get used, I'll be happy to add them.
Thanks for the confirmation.
Part of it is because there...
Forum:
Plugins
10-19-2009, 00:38
Replies:
15
[TF2] Melee Dare
Views:
24,363
Posted By
Theme97
Re: [TF2] Melee Dare
Hmm. Try it without the public cvar (line 26).
If not, then I'd appreciate some error logs.
Forum:
Plugins
10-18-2009, 23:42
Replies:
15
[TF2] Melee Dare
Views:
24,363
Posted By
Theme97
Re: [TF2] Melee Dare
Gah. Any errors or a detailed description of what you tried to do? It seemed to work last time I had someone else try it.
Forum:
Plugins
10-18-2009, 22:15
Replies:
15
[TF2] Melee Dare
Views:
24,363
Posted By
Theme97
[TF2] Melee Dare
Helping out the guys working on the Touhou Fortress 2 (http://touhoufortress2.web.fc2.com/) modification, I felt kinda bad for having our voice actors record lines that aren't ever used.
The...
Forum:
Snippets and Tutorials
10-17-2009, 14:52
Replies:
3
Cut decimal places (float to string)
Views:
3,934
Posted By
Theme97
Re: Cut decimal places (float to string)
Well, considering Format() already does this...
stock FloatToCutString(Float:value, String:target[], targetSize, DecPlaces) {
decl String:fmt[8];
FormatEx(fmt, sizeof(fmt), "%%.%df",...
Forum:
Unapproved Plugins
10-15-2009, 20:33
Replies:
116
[TF2] Randomizer
Views:
196,902
Posted By
Theme97
Re: [TF2] Randomizer
This probably isn't fixable through a plugin, sorry.
Forum:
Scripting
10-12-2009, 02:39
Replies:
6
Some TF2 and Misc Questions
Views:
1,947
Posted By
Theme97
Re: Some TF2 and Misc Questions
Hah, just realized my "Probably not" wasn't in reply to what I wanted it to.
It was an answer to the first part of your question.
Forum:
Scripting
10-12-2009, 00:19
Replies:
6
Some TF2 and Misc Questions
Views:
1,947
Posted By
Theme97
Re: Some TF2 and Misc Questions
If you recall this bit on handles (http://wiki.alliedmods.net/Handles_%28SourceMod_Scripting%29), it's a special type of handle that comes from an enum (see here...
Forum:
Scripting
10-09-2009, 02:36
Replies:
2
Spawning model with radius - need help
Views:
1,170
Posted By
Theme97
Re: Spawning model with radius - need help
Could it be because the mine doesn't exist at the time? Try an IsValidEntity() check before it.
Forum:
Plugins
10-05-2009, 19:36
Replies:
97
[ALL] Karaoke
Views:
59,256
Posted By
Theme97
Re: [ALL] Karaoke
Done.
Also rewrote the OP so it's less crappy. Hooray!
Forum:
Scripting
10-04-2009, 22:32
Replies:
3
Detecting if player is spun up?
Views:
1,274
Posted By
Theme97
Re: Detecting if player is spun up?
If m_nPlayerCond has bit 1 set, he's spun up.
Forum:
Scripting
10-04-2009, 13:35
Replies:
6
GetArrayString <---> Invalid Handle
Views:
1,598
Posted By
Theme97
Re: GetArrayString <---> Invalid Handle
Sorry for the lack of clarity; I was referring to CreateDataTimer() (http://wiki.alliedmods.net/Timers_(SourceMod_Scripting)#Data_Packs).
Showing results 1 to 25 of 156
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