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Posts Made By:
Damizean
Forum:
Unapproved Plugins
09-05-2010, 05:41
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
You want the rocket target to be the closest one instead of based on direction?
Forum:
Scripting
08-14-2010, 10:53
Replies:
27
NegateVector() broken?
Views:
5,644
Posted By
Damizean
Re: NegateVector() broken?
Your issue is that the - unary operator doesn't work with floats, I came across that issue recently, so your code would need to be:
VecNegated[0] = 0.0 - Vec[0];
VecNegated[1] = 0.0 - Vec[1];...
Forum:
Unapproved Plugins
08-10-2010, 01:03
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Hai
Fix your FastDL and disable all class restriction and respawn plugins.
Thanks.
Forum:
Unapproved Plugins
08-09-2010, 09:16
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
The plugin does not kick the clients. If anything, the +attack command is blocked so clients do not burn others, so it may be an issue with either the mp_idletime or mp_idledealmethod. Try playing...
Forum:
Scripting
08-09-2010, 08:58
Replies:
2
-- 2g1c a2m xx s&m
Views:
1,162
Posted By
Damizean
Re: Stop client sound
Use StopSound. However, you will need to specify the channel, so SNDCHAN_AUTO will not work.
Forum:
Unapproved Plugins
08-07-2010, 19:46
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
It should have the same compatibility issues as asherkin's plugin: Class restriction and Fast Respawn plugins.
Forum:
Unapproved Plugins
08-07-2010, 16:58
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Sorry for the late responses.
Can you be more accurate? What is not working? It's packed so installing is just deploying the files, so it should work out of the box without doing anything...
Forum:
Plugins
08-05-2010, 14:34
Replies:
36
[L4D2] minimal HUD
Views:
40,534
Posted By
Damizean
Re: [L4D2]minimal HUD
I heard IsClientInGame returned fake positives sometimes, though.
Forum:
Unapproved Plugins
08-05-2010, 14:26
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
Re: [TF2] Dodgeball (1.0) - 08/05/2010
Reserved for future usage.
Forum:
Unapproved Plugins
08-05-2010, 14:18
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,258
Posted By
Damizean
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
:3 [TF2] Dodgeball (1.0) :3
by Damizean, based on Voogru's mod
What's this?
A game mode inspired in the classic Dodgeball. On this mode, all classes except the Pyro are disabled and the...
Forum:
Unapproved Plugins
08-02-2010, 15:11
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
I don't know, I've never experimented with maps nor tried to make one. I guess it would work as long as the hats were used on the specific map you packed them in.
Forum:
Unapproved Plugins
07-31-2010, 13:10
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Nothing new, the plugin already deletes the entity upon death.
I don't know, that's up to voogru and his method.
Forum:
Unapproved Plugins
07-31-2010, 09:37
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
It's as Asherkin said, changing either the flags or the skin index for the entity created by voogru's extension is not possible, as it'll make the model invisible again.
Damizean, you need this in...
Forum:
Scripting
07-28-2010, 13:58
Replies:
6
Difference between 2 angle vectors?
Views:
2,811
Posted By
Damizean
Re: Difference between 2 angle vectors?
You could do it with a simple dot product of the forward vectors of the angles. This is because the dot product of two normalized vectors is the cosine of the angle between them:
cos a = v1 · v2The...
Forum:
Scripting
07-21-2010, 08:38
Replies:
7
[l4d2]What is the different between MaxClients and MAXPLAYERS?
Views:
7,544
Posted By
Damizean
Re: [l4d2]What is the different between MaxClients and MAXPLAYERS?
DoStuffToInfected()
{
new iMaxEntities = GetMaxEntities();
for (new iEntity = MaxClients + 1; iEntity < iMaxEntities; iEntity++)
{
if (IsCommonInfected(iEntity))
{
...
Forum:
Scripting
07-21-2010, 08:33
Replies:
1
How to know that an entity is a common infected is alive?
Views:
945
Posted By
Damizean
Re: How to know that an entity is a common infected is alive?
stock bool:IsCommonInfected(iEntity)
{
if (iEntity && IsValidEntity(iEntity)
{
decl String:strClassName[64];
GetEdictClassName(iEntity, strClassName,...
Forum:
Unapproved Plugins
07-18-2010, 17:47
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
$illumposition 0 0 0 bip_spine_3
instead of
$illumposition 3.031 0.125 82.528 bip_spine_3
Forum:
Unapproved Plugins
06-07-2010, 03:32
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
O_o I haven't had that issue. Can you post a few screenshots?
Forum:
Unapproved Plugins
06-06-2010, 05:23
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
The whole issue of the hat models darkening is a problem with the model, rather than with the plugin (note that this happens with the official hats too, if you replace their model). You need to...
Forum:
Unapproved Plugins
05-28-2010, 03:00
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
@eraserhead: That should not happen, I'll recheck the code. Anyway, you should get into #tf2items @ irc.gamesurge.net (https://www.mibbit.com/chat/?url=irc://webirc.gamesurge.net:6007/tf2items) so we...
Forum:
Unapproved Plugins
05-24-2010, 15:22
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.2 (08/08/09)
Edit: Ow, sorry. Somehow I was seeing an old page and I thought it was a recent post.
Forum:
Unapproved Plugins
05-24-2010, 13:45
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (05/22/10)
You're welcome.
Forum:
Unapproved Plugins
05-23-2010, 07:10
Replies:
40
[TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Views:
20,908
Posted By
Damizean
Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Yeah, once voogru's extension for Linux is released I'll focus on fixing and improving this one.
Forum:
Unapproved Plugins
05-22-2010, 06:12
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.8 (01/14/10)
--------------------
UPDATED
--------------------
Updated the plugin with the use of voogru's extension. It seems to work flawlessly. Unfortunately the extension is Windows-only for now, but I'm...
Forum:
Unapproved Plugins
05-15-2010, 15:53
Replies:
1,685
[TF2] Equipment manager 1.1.8 (05/22/10)
Views:
681,730
Posted By
Damizean
Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Yes, I will update this plugin ASAP. Sorry I couldn't do it before, but I've been too tired to mess with the plugin after work :/
Showing results 1 to 25 of 226
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