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Search: Posts Made By: DatKami
Forum: Plugins 08-18-2014, 17:36
Replies: 12
Views: 9,876
Posted By DatKami
Re: [TF2] Baseball Hell (8/16/14, v.1.62.6.1)

Sweet! I already have the code figured out and I'll push this and a menu system in the next update.
Forum: Plugins 08-17-2014, 13:04
Replies: 12
Views: 9,876
Posted By DatKami
Re: [TF2] Baseball Hell (8/16/14, v.1.62.6.1)

I pushed the changes you suggested. Now I still need to figure out how to delete baseballs and cleavers, and how to change the cart speed...
Forum: Plugins 08-16-2014, 14:06
Replies: 12
Views: 9,876
Posted By DatKami
Re: [TF2] Baseball Hell

Thanks for that. I guess I was forgetting the prethink hook when I was trying to port over the functionality.

Also when it comes to adding movement speed attributes, that would be a great idea, if...
Forum: Plugins 08-15-2014, 23:34
Replies: 12
Views: 9,876
Posted By DatKami
Re: [TF2] Baseball Hell

I tried taking directly from the SetSpeed plugin, but I was unsuccessful in implementing what it does, so I used it directly for a quick fix. Moreover, this is my first mod; I'm very inexperienced...
Forum: Plugins 08-15-2014, 22:34
Replies: 12
Views: 9,876
Posted By DatKami
Re: [TF2] Baseball Hell

I've updated this game mod with three new modes: Flak Cannon, Huntsman, and Rocketman!

I'd really like some feedback on this mod! Especially helping me to reduce the amount of console errors, or...
Forum: Plugins 08-13-2014, 16:15
Replies: 12
Views: 9,876
Posted By DatKami
Re: [TF2] Baseball Hell

Does anyone know if the tf_projectile_stun_ball, or any other persistant projectile entity, can output whether it's disabled (on the ground and can't hurt anyone) or not? It'd be amazing to...
Forum: Plugins 08-11-2014, 17:32
Replies: 12
Views: 9,876
Posted By DatKami
[TF2] Baseball Hell (8/16/14, v.1.62.6.1)

[TF2] Baseball Hell
Version 1.62.6.1

http://imgur.com/ousXNYO.jpghttp://imgur.com/mdv2sjt.jpg

What is Baseball Hell?
This gameplay modifier, when enabled, transforms the batlefield by giving...
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