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Posts Made By:
Kaishi
Forum:
Plugin/Gameplay Ideas and Requests
01-13-2008, 18:21
Replies:
12
[REQ] Team scrambler
Views:
4,678
Posted By
Kaishi
Re: [REQ] Team scrambler
For CS:S you might want to try
http://forums.alliedmods.net/showthread.php?t=59234
I've heard good things about it.
I will consider supporting some of the more basic functionality in both if I...
Forum:
Plugin/Gameplay Ideas and Requests
01-10-2008, 20:31
Replies:
12
[REQ] Team scrambler
Views:
4,678
Posted By
Kaishi
Re: [REQ] Team scrambler
Alright, i'll start one tonight when I get home.
Ver 1.0 will track wins, and when one team wins X # of rounds in a row it will scramble teams. I'll have to add special code for Attack / Defend...
Forum:
Plugin/Gameplay Ideas and Requests
01-06-2008, 20:38
Replies:
12
[REQ] Team scrambler
Views:
4,678
Posted By
Kaishi
Re: [REQ] Team scrambler
For CS:S there is already a team balancer that will get you close to this behavoir (prolly better) CS:S Team Balance (http://forums.alliedmods.net/showthread.php?t=59234)
Forum:
Plugin/Gameplay Ideas and Requests
01-06-2008, 20:25
Replies:
12
[REQ] Team scrambler
Views:
4,678
Posted By
Kaishi
Re: [REQ] Team scrambler
If someone does do this. I'd suggest using score/time instead of score.
Forum:
Plugin/Gameplay Ideas and Requests
01-03-2008, 04:06
Replies:
1
[REQ] Skill-based team balancer for TF2
Views:
1,045
Posted By
Kaishi
Re: [REQ] Skill-based team balancer for TF2
I started working on one, with the same belief, but then I realized that for two reasons it's really not that helpful.
1) Losing players usually leave, and then the auto balancer will move...
Forum:
Plugin/Gameplay Ideas and Requests
01-03-2008, 03:56
Replies:
7
TF2: sm_endofmap_vote
Views:
2,299
Posted By
Kaishi
Re: TF2: sm_endofmap_vote
I modified mapchooser.smx and got it working where the mapvote actually occurs after the end of the last round during the bonustime (super cool imo). However, there are a few minor issues with...
Forum:
General
12-21-2007, 10:43
Replies:
11
Dustbowl ending after first stage?
Views:
2,617
Posted By
Kaishi
Re: Dustbowl ending after first stage?
Ugh... WTF...
Forum:
General
12-20-2007, 22:52
Replies:
11
Dustbowl ending after first stage?
Views:
2,617
Posted By
Kaishi
Dustbowl ending after first stage?
Not really SourceMod related, but since my only plugin is SourceMod figured i'd ask here.
I think it's since the patch. Has anyone seen a case where dustbowl ends after the very first stage when...
Forum:
Scripting
12-17-2007, 23:57
Replies:
2
How To Override server cvar max value?
Views:
1,904
Posted By
Kaishi
Re: How To Override server cvar max value?
Durr, n/m i'm blind.
SetConVarBounds
Syntax:
native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0);
Usage:
convar Handle to the convar. type ...
Forum:
Scripting
12-17-2007, 23:46
Replies:
2
How To Override server cvar max value?
Views:
1,904
Posted By
Kaishi
How To Override server cvar max value?
So, I want to set mp_bonusroundtime to "30", but the max is 15. Is there anyway to do this with SourcePawn? I tried sm_cvar with no luck.
Info on cvar:
"mp_bonusroundtime" = "15.000000" ( def....
Forum:
Unapproved Plugins
12-16-2007, 20:03
Replies:
304
TF2 Sudden Death Melee
Views:
94,851
Posted By
Kaishi
Re: TF2 Sudden Death Melee
Plugin is back on my server (ya better not crash it again :P).
I'll let you know how "boombastic" goes, it sounds crazy fun.
I made one tweak to the plugin. I disabled medic and sniper in...
Forum:
Plugins
12-14-2007, 19:09
Replies:
22
Heroes: Source
Views:
49,786
Posted By
Kaishi
Re: Heroes: Source
WTB something like this specific to TF2 <3
Forum:
Unapproved Plugins
12-14-2007, 06:08
Replies:
304
TF2 Sudden Death Melee
Views:
94,851
Posted By
Kaishi
Re: TF2 Sudden Death Melee
Regarding the code. I went poking through the script code trying to find a pontential cause of my server crash, and I noticed one thing.
Throughout the code you use IsClientInGame(i) without also...
Forum:
Unapproved Plugins
12-14-2007, 00:29
Replies:
304
TF2 Sudden Death Melee
Views:
94,851
Posted By
Kaishi
Re: TF2 Sudden Death Melee
1.04 crashed my server :(
The buffered log file didn't get written, looks like a full crash.
This was on tc_hydro had sm_suddendeath_melee_class to "heavyweapons" this was on the 3rd round...
Forum:
Unapproved Plugins
12-13-2007, 19:18
Replies:
304
TF2 Sudden Death Melee
Views:
94,851
Posted By
Kaishi
Re: TF2 Sudden Death Melee
I second this idea, I'm worried that melee everysingle SD will get old fast.
Forum:
Unapproved Plugins
12-13-2007, 01:00
Replies:
304
TF2 Sudden Death Melee
Views:
94,851
Posted By
Kaishi
Re: TF2 Sudden Death Melee
Just happened to me on my server. Class was set to "random". Took a screenshot: http://www.clanpmg.net/screenshots/SpyObjects.jpg
Forum:
Scripting
12-12-2007, 06:13
Replies:
3
TF2: Display custom sprites over player's heads (i.e. Nemisis)
Views:
2,045
Posted By
Kaishi
Re: TF2: Display custom sprites over player's heads (i.e. Nemisis)
It appears that the nemesis icon is a particle effect. After scouring the tf2 server resource files I only found references to effects\particle_nemesis and particles\nemesis.pcf. I'll give up again...
Forum:
Scripting
12-11-2007, 15:33
Replies:
3
TF2: Display custom sprites over player's heads (i.e. Nemisis)
Views:
2,045
Posted By
Kaishi
TF2: Display custom sprites over player's heads (i.e. Nemisis)
In TF2, does anyone know if you can write a script to display custom sprites over players head the way TF2 displays the nemsis icon?
I want to display a nice stylized number over the top 5...
Forum:
Scripting
12-11-2007, 15:29
Replies:
29
TF2: Change maxium range of a sentry gun
Views:
8,532
Posted By
Kaishi
Re: TF2: Change maxium range of a sentry gun
There is a hidden cvar
tf_sentrygun_newtarget_dist (default: "200")
I have not had a chance to test what this does though.
Forum:
General
12-07-2007, 15:45
Replies:
5
Couple random SM questions
Views:
1,269
Posted By
Kaishi
Re: Couple random SM questions
#3) I believe that the HLstatsX team balancer doesn't balance until round end, which is no good for TF2.
Forum:
General
12-07-2007, 04:02
Replies:
4
autobalance
Views:
2,212
Posted By
Kaishi
Re: autobalance
HLstatsX balancer only balances on round end. For TF2 you have to balance on death, or bad things happen.
I want to write a TF2 team balancer (but don't have a lot of time). I would balance on...
Forum:
General
11-17-2007, 20:37
Replies:
7
tf2 map vote time
Views:
2,556
Posted By
Kaishi
Re: tf2 map vote time
I've seen some servers where if you haven't already voted you can say "vote" to make the menu come back.
Do any sourcemod plugins support this? I'd like to use mapchooser and RTV, but with only a...
Forum:
General
11-05-2007, 22:48
Replies:
73
How to make map specific config files.
Views:
118,094
Posted By
Kaishi
Re: How to make map specific config files.
tried all of the above, doesn't work :(
also tried tf/cp_gravelpit.cfg
I would love to do this without a mod, if it's possible.
Showing results 1 to 23 of 23
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