Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 17 of 17
Search took 0.00 seconds.
Search: Posts Made By: zaCade
Forum: General 09-01-2018, 14:08
Replies: 0
Views: 910
Posted By zaCade
CSGO Scoreboard Bug?

So basically, i've been trying to pinpoint how to fix this issue. And i've kinda run dry on ideas of what could be causing this. Basically the 'bug' in question is where the scorebord rows keep...
Forum: Scripting 10-04-2017, 12:24
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

Pretty much yea, because from what it seems as soon as you swap to a custom model, the arms break.
But as stated i bumped an issue on valve's github and they are looking into the issue so for now we...
Forum: Scripting 10-03-2017, 15:32
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

What i ment is that the .kv file arms dont apply to the custom player models in question. But as long as you use default models the arms will work, atleast on the few maps i tried. I just kindof...
Forum: Scripting 10-03-2017, 11:58
Replies: 7
Views: 1,493
Posted By zaCade
Re: Compile error CS:GO

FormatEx(sSize, sizeof sSize, "Block size: %s", g_iTempSize[client] == 0 ? "Pole" : g_iTempSize[client] == 1 ? "Small" : g_iTempSize[client] == 2 ? "Normal" : g_iTempSize[client] == 3 ? "Large" :...
Forum: Scripting 10-03-2017, 10:39
Replies: 6
Views: 1,471
Posted By zaCade
Re: Getting Map Trigger Properties

Try getting these netprops:
GetEntPropVector(entity, Prop_Send, "m_vecMins", minbounds);
GetEntPropVector(entity, Prop_Send, "m_vecMaxs", maxbounds);

In the situation where the trigger box is...
Forum: Scripting 10-03-2017, 10:34
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

Are you using "m_szArmsModel" in those situations? Because thats what causes the overlapping in that case.
Forum: Scripting 10-03-2017, 08:41
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

Well the wierd thing is, that after searching into wich models are beign set and when, the .kv file only seems to define wich default player models are beign used on the map and wich arms go with it....
Forum: Scripting 10-03-2017, 07:59
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

Thats also not really what i was looking for, what i mean is.
How exactly does CSGO know what arms combination to use for wich model, and or in wich situation. Because it seems that this only...
Forum: Scripting 10-02-2017, 17:23
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

Those files only contain the item information from what it seems, and not wich arms model goes with the default CSGO models. So they dont really help sadly, as giving people items they dont own gets...
Forum: Scripting 10-02-2017, 12:52
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

Seems that as long as you use the actual default CSGO models the hands always work, no matter the map. So i'm starting to believe the engine somehow knows wich arm models to use in wich situation,...
Forum: Scripting 10-01-2017, 18:34
Replies: 20
Views: 6,090
Posted By zaCade
Re: [CSGO] Gloves/Arms beign invisible/glitchy.

So this netprop "m_hMyWearables" only stores the gloves?

Even beside that using the netprop "m_szArmsModel" to set arm models, wich could in that situation only be done if the player has no...
Forum: Scripting 10-01-2017, 16:04
Replies: 20
Views: 6,090
Posted By zaCade
[CSGO] Gloves/Arms beign invisible/glitchy.

Well ill just get straight to the point, alot of servers use custom maps, wich probably dont have this file:
https://developer.valvesoftware.com/wiki/Choosing_Player_Models
included in the map,...
Forum: Plugins 07-31-2014, 11:37
Replies: 19
Views: 21,819
Posted By zaCade
Re: [CSS] entWatch - Events for custom map weapons

@lingzhidiyu
I currently have no idea if this works on a CSGO server since i dont have one to test it on. I dont see why it wouldnt work. U could try running it and report any errors you might find...
Forum: Plugins 03-31-2014, 06:41
Replies: 19
Views: 21,819
Posted By zaCade
Re: [CSS] entWatch - Events for custom map weapons

Ill post a tutorial for map configs here later on
Forum: Plugins 03-31-2014, 06:40
Replies: 19
Views: 21,819
Posted By zaCade
[CSS] entWatch - Events for custom map weapons

DOWNLOAD IS ON GITHUB

Title:
entWatch

Current Build:
3.0.3

Video:
http://youtu.be/3gAZfPmj0K0
Forum: Scripting 08-07-2013, 07:08
Replies: 16
Views: 7,141
Posted By zaCade
Re: OnWeaponCanUse

It would be better to use SDKHook_WeaponCanUse instead of SDKHook_WeaponEquip since WeaponCanUse fires as soon as the player tries to pickup the weapon.
and WeaponEquip fires as soon as the player...
Forum: Scripting 08-05-2013, 16:24
Replies: 0
Views: 478
Posted By zaCade
Hooking entity's question.

Hello,

I am posting this because im having issues finding a way to hook entity usage in my plugin since i wanna try avoid using multiple diffrent ways of hooking entities. Basicly what i have in...
Showing results 1 to 17 of 17

 
Forum Jump

All times are GMT -4. The time now is 10:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode