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Forum: Off-Topic / General Chat 04-02-2013, 20:11
Replies: 14
Views: 473
Posted By tuty
Re: Hello, i guess ....

i know that avatarlol:D
Forum: Off-Topic / General Chat 04-01-2013, 21:36
Replies: 14
Views: 473
Posted By tuty
Re: Hello, i guess ....

well it seems that im a forgotten person:twisted:
Forum: Off-Topic / General Chat 03-31-2013, 11:06
Replies: 14
Views: 473
Posted By tuty
Hello, i guess ....

How is everybody doing? I wasn't on for a while (almost a year).. i missed alliedmodders, so, i just came to say hi :) Anyway i don't code for amxmodx anymore...but that is not important. I spent a...
Forum: Suggestions / Requests 01-08-2013, 16:36
Replies: 8
Views: 464
Posted By tuty
Re: Admins Online [Menu List]

use mine, as example, i made this 2 years ago



#include < amxmodx >
#include < amxmisc >
#include < colorchat >

#define MAX_GRADES 8
#define MAX_PLAYERS 32 + 1
Forum: Scripting Help 07-11-2012, 11:28
Replies: 5
Views: 321
Posted By tuty
Re: How to check if a player killed himself?

check my admin explode plugin, there will detect if player was killed by worldspawn and other entities:fox:
Forum: Scripting Help 07-04-2012, 12:43
Replies: 0
Views: 110
Posted By tuty
Hi again, need a little help with entity

Hi, long time no coded, so i started today a bit, but i forgot and lost a lot of work of mine.
I would like someone to help me with a code.
An entity is following enemy with velocity and angles,...
Forum: New Plugin Submissions 04-14-2012, 11:51
Replies: 105
Views: 27,867
Posted By tuty
Forum: Scripting Help 04-03-2012, 08:41
Replies: 27
Views: 1,489
Posted By tuty
Re: TE_SPRITETRAIL, Need help

lets talk about races? dont be stupid, if you want to share a damn code, share it, otherwise do not reply if you found a way to do it. Simple.
Forum: Suggestions / Requests 04-03-2012, 08:37
Replies: 2
Views: 319
Posted By tuty
Re: {big req} Advanced C4

just an animation -.-
Forum: Scripting Help 04-02-2012, 07:08
Replies: 9
Views: 434
Posted By tuty
Re: random sound

if you want to use emit_sound with random sounds :arrow:



emit_sound( id, CHAN_VOICE, zm_miss_sounds[ random_num( 0, charsmax( zm_miss_sounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
Forum: Suggestions / Requests 03-31-2012, 12:49
Replies: 4
Views: 477
Posted By tuty
Forum: Suggestions / Requests 03-31-2012, 10:29
Replies: 6
Views: 224
Posted By tuty
Re: [REQ] TeamFortress2 Mod

try gaben mod, similar to tf
Forum: Scripting Help 03-30-2012, 15:39
Replies: 4
Views: 298
Posted By tuty
Re: Surf Shop please.

1. edit your damn thread looks like crap
2. dont write with bold tags
3. youre welcome
Forum: Scripting Help 03-30-2012, 08:58
Replies: 4
Views: 298
Posted By tuty
Re: Surf Shop please.

#include < amxmodx >

#include < fun >
#include < cstrike >
#include < hamsandwich >

#pragma semicolon 1

#define MAX_PLAYERS 32 + 1
Forum: Scripting Help 03-30-2012, 08:45
Replies: 20
Views: 1,203
Posted By tuty
Re: Show entity's health when aiming.

lol just give me the damn lasermine plugin to edit
Forum: Scripting Help 03-30-2012, 07:36
Replies: 20
Views: 1,203
Posted By tuty
Re: Show entity's health when aiming.

and your method is wrong
Forum: Scripting Help 03-30-2012, 07:01
Replies: 20
Views: 1,203
Posted By tuty
Re: Show entity's health when aiming.

dude, using a task for such a think isnt a good idea :/

my code works fine if you use it wisely
Forum: Off-Topic / General Chat 03-30-2012, 06:31
Replies: 5
Views: 1,490
Posted By tuty
Using Steam API Web

I took a look in API's dev, but i dunno how to retrieve player avatar via steamid in php.
Could somebody give me an example?:D

thanks
Forum: Scripting Help 03-30-2012, 06:24
Replies: 20
Views: 1,203
Posted By tuty
Re: Show entity's health when aiming.

have you edit this line?


if( equal( szClassname, "your entity classname here" ) )
{
Forum: Suggestions / Requests 03-30-2012, 06:23
Replies: 6
Views: 565
Posted By tuty
Re: Strip User Weapon 'BUG'

:/ i dont get it, explain more.,
Forum: Suggestions / Requests 03-30-2012, 06:22
Replies: 15
Views: 576
Posted By tuty
Forum: Scripting Help 03-29-2012, 15:02
Replies: 20
Views: 1,203
Posted By tuty
Re: Show entity's health when aiming.

lool just use FM_TraceLine...





register_forward( FM_TraceLine, "forward_TraceLine", 1 );


public forward_TraceLine( Float:v1[ 3 ], Float:v2[ 3 ], fNoMonsters, entToSkip, iTr )
Forum: Suggestions / Requests 03-29-2012, 11:47
Replies: 24
Views: 3,898
Posted By tuty
Re: Fake Players [PLUGIN SEARCH]

i lold :) funny this one
Forum: Suggestions / Requests 03-29-2012, 11:09
Replies: 6
Views: 565
Posted By tuty
Re: Strip User Weapon 'BUG'

what bug are you talking about?
Forum: Suggestions / Requests 03-29-2012, 09:56
Replies: 6
Views: 565
Posted By tuty
Re: Strip User Weapon 'BUG'

try using this include works like a charm http://forums.alliedmods.net/showpost.php?p=1585138&postcount=9
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