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Posts Made By:
tuty
Forum:
Off-Topic / General Chat
04-02-2013, 20:11
Replies:
14
Hello, i guess ....
Views:
473
Posted By
tuty
Re: Hello, i guess ....
i know that avatarlol:D
Forum:
Off-Topic / General Chat
04-01-2013, 21:36
Replies:
14
Hello, i guess ....
Views:
473
Posted By
tuty
Re: Hello, i guess ....
well it seems that im a forgotten person:twisted:
Forum:
Off-Topic / General Chat
03-31-2013, 11:06
Replies:
14
Hello, i guess ....
Views:
473
Posted By
tuty
Hello, i guess ....
How is everybody doing? I wasn't on for a while (almost a year).. i missed alliedmodders, so, i just came to say hi :) Anyway i don't code for amxmodx anymore...but that is not important. I spent a...
Forum:
Suggestions / Requests
01-08-2013, 16:36
Replies:
8
Admins Online [Menu List]
Views:
464
Posted By
tuty
Re: Admins Online [Menu List]
use mine, as example, i made this 2 years ago
#include < amxmodx >
#include < amxmisc >
#include < colorchat >
#define MAX_GRADES 8
#define MAX_PLAYERS 32 + 1
Forum:
Scripting Help
07-11-2012, 11:28
Replies:
5
How to check if a player killed himself?
Views:
321
Posted By
tuty
Re: How to check if a player killed himself?
check my admin explode plugin, there will detect if player was killed by worldspawn and other entities:fox:
Forum:
Scripting Help
07-04-2012, 12:43
Replies:
0
Hi again, need a little help with entity
Views:
110
Posted By
tuty
Hi again, need a little help with entity
Hi, long time no coded, so i started today a bit, but i forgot and lost a lot of work of mine.
I would like someone to help me with a code.
An entity is following enemy with velocity and angles,...
Forum:
New Plugin Submissions
04-14-2012, 11:51
Replies:
105
Voley Ball Mod [ 1.1 ]
Views:
27,867
Posted By
tuty
Re: Voley Ball Mod [ 1.1 ]
update soon
Forum:
Scripting Help
04-03-2012, 08:41
Replies:
27
TE_SPRITETRAIL, Need help
Views:
1,489
Posted By
tuty
Re: TE_SPRITETRAIL, Need help
lets talk about races? dont be stupid, if you want to share a damn code, share it, otherwise do not reply if you found a way to do it. Simple.
Forum:
Suggestions / Requests
04-03-2012, 08:37
Replies:
2
{big req} Advanced C4
Views:
319
Posted By
tuty
Re: {big req} Advanced C4
just an animation -.-
Forum:
Scripting Help
04-02-2012, 07:08
Replies:
9
random sound
Views:
434
Posted By
tuty
Re: random sound
if you want to use emit_sound with random sounds :arrow:
emit_sound( id, CHAN_VOICE, zm_miss_sounds[ random_num( 0, charsmax( zm_miss_sounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )
Forum:
Suggestions / Requests
03-31-2012, 12:49
Replies:
4
Normal Capture the Flag plugin(No Mod!!!)
Views:
477
Posted By
tuty
Re: Normal Capture the Flag plugin(No Mod!!!)
lol
Forum:
Suggestions / Requests
03-31-2012, 10:29
Replies:
6
[REQ] TeamFortress2 Mod
Views:
224
Posted By
tuty
Re: [REQ] TeamFortress2 Mod
try gaben mod, similar to tf
Forum:
Scripting Help
03-30-2012, 15:39
Replies:
4
Surf Shop please.
Views:
298
Posted By
tuty
Re: Surf Shop please.
1. edit your damn thread looks like crap
2. dont write with bold tags
3. youre welcome
Forum:
Scripting Help
03-30-2012, 08:58
Replies:
4
Surf Shop please.
Views:
298
Posted By
tuty
Re: Surf Shop please.
#include < amxmodx >
#include < fun >
#include < cstrike >
#include < hamsandwich >
#pragma semicolon 1
#define MAX_PLAYERS 32 + 1
Forum:
Scripting Help
03-30-2012, 08:45
Replies:
20
Show entity's health when aiming.
Views:
1,203
Posted By
tuty
Re: Show entity's health when aiming.
lol just give me the damn lasermine plugin to edit
Forum:
Scripting Help
03-30-2012, 07:36
Replies:
20
Show entity's health when aiming.
Views:
1,203
Posted By
tuty
Re: Show entity's health when aiming.
and your method is wrong
Forum:
Scripting Help
03-30-2012, 07:01
Replies:
20
Show entity's health when aiming.
Views:
1,203
Posted By
tuty
Re: Show entity's health when aiming.
dude, using a task for such a think isnt a good idea :/
my code works fine if you use it wisely
Forum:
Off-Topic / General Chat
03-30-2012, 06:31
Replies:
5
Using Steam API Web
Views:
1,490
Posted By
tuty
Using Steam API Web
I took a look in API's dev, but i dunno how to retrieve player avatar via steamid in php.
Could somebody give me an example?:D
thanks
Forum:
Scripting Help
03-30-2012, 06:24
Replies:
20
Show entity's health when aiming.
Views:
1,203
Posted By
tuty
Re: Show entity's health when aiming.
have you edit this line?
if( equal( szClassname, "your entity classname here" ) )
{
Forum:
Suggestions / Requests
03-30-2012, 06:23
Replies:
6
Strip User Weapon 'BUG'
Views:
565
Posted By
tuty
Re: Strip User Weapon 'BUG'
:/ i dont get it, explain more.,
Forum:
Suggestions / Requests
03-30-2012, 06:22
Replies:
15
[REQ] how they can put there pictures on score list
Views:
576
Posted By
tuty
Re: [REQ] how they can put there pictures on score list
yea :)))
Forum:
Scripting Help
03-29-2012, 15:02
Replies:
20
Show entity's health when aiming.
Views:
1,203
Posted By
tuty
Re: Show entity's health when aiming.
lool just use FM_TraceLine...
register_forward( FM_TraceLine, "forward_TraceLine", 1 );
public forward_TraceLine( Float:v1[ 3 ], Float:v2[ 3 ], fNoMonsters, entToSkip, iTr )
Forum:
Suggestions / Requests
03-29-2012, 11:47
Replies:
24
Fake Players [PLUGIN SEARCH]
Views:
3,898
Posted By
tuty
Re: Fake Players [PLUGIN SEARCH]
i lold :) funny this one
Forum:
Suggestions / Requests
03-29-2012, 11:09
Replies:
6
Strip User Weapon 'BUG'
Views:
565
Posted By
tuty
Re: Strip User Weapon 'BUG'
what bug are you talking about?
Forum:
Suggestions / Requests
03-29-2012, 09:56
Replies:
6
Strip User Weapon 'BUG'
Views:
565
Posted By
tuty
Re: Strip User Weapon 'BUG'
try using this include works like a charm http://forums.alliedmods.net/showpost.php?p=1585138&postcount=9
Showing results 1 to 25 of 500
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