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Forum: Approved Plugins 01-24-2013, 21:26
Replies: 99
Views: 38,544
Posted By bobbobagan
Re: [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)

The player is only moved to the other team and their skin changed (if applicable).
Players do not respawn.
Forum: Approved Plugins 10-09-2012, 19:32
Replies: 99
Views: 38,544
Posted By bobbobagan
Re: [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)

SDKHooks will not be running. Either you have installed it incorrectly, or it is outdated and not running on your server.

You need to get SDKHooks working. Only then will this plugin start...
Forum: Approved Plugins 10-09-2012, 07:48
Replies: 99
Views: 38,544
Posted By bobbobagan
Re: [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)

Make sure the plugin is loaded. Type "sm plugins list" into the server console to make sure it is loading properly.

I tested this on CS:GO before releasing it.
Forum: Approved Plugins 09-29-2012, 19:08
Replies: 60
Views: 24,504
Posted By bobbobagan
Re: [CS:S] Deathrun Manager (CS 1.6 port)

v1.1 has been released.

Thanks for all the support with this mod guys. Due to high demand I have fixed terrorists not being moved to CT on round end.

Plugin will now move all Ts to CT and then...
Forum: Approved Plugins 09-29-2012, 18:12
Replies: 99
Views: 38,544
Posted By bobbobagan
Re: [ANY MOD] SwapTeam v1.2.6 (Updated 30/09/12)

v1.2.6 has been released. CS:GO support has been added. Enjoy! :)
Forum: Approved Plugins 09-28-2012, 19:59
Replies: 28
Views: 31,040
Posted By bobbobagan
Re: [CS:S/CS:GO/DoD/TF2] Player Respawn

v1.3 has been released. Updated to include support for CS:GO.
Forum: Scripting 09-28-2012, 19:38
Replies: 1
Views: 479
Posted By bobbobagan
Setting Player Model in CS:Go

Hey guys,

I am trying to change the player models in CS:Go on clients, however when I do it the server crashes. I am trying to do it using the same method as CS:S but I can't seem to make it work!...
Forum: Approved Plugins 08-15-2012, 20:20
Replies: 99
Views: 38,544
Posted By bobbobagan
Re: [ANY MOD] SwapTeam v1.2.5 (Updated 29/01/12)

Support for CS:Go will not be added until after release because I do not own a beta version to test.
Forum: Approved Plugins 07-20-2012, 20:28
Replies: 99
Views: 38,544
Posted By bobbobagan
Re: [ANY MOD] SwapTeam v1.2.5 (Updated 29/01/12)

Can you replace your translation files with the latest versions from v1.2.5 just to make sure they are up-to-date and can you also tell me which language you are using in your languages.cfg file?
...
Forum: Approved Plugins 06-27-2012, 00:32
Replies: 60
Views: 24,504
Posted By bobbobagan
Re: [CS:S] Deathrun Manager (CS 1.6 port)

Install the .smx file into the plugins directory then restart your server. The plugin should automatically run and create a .cfg file in /cfg/sourcemod
Forum: General 05-12-2012, 19:57
Replies: 13
Views: 936
Posted By bobbobagan
Re: Server crash 10-05-2012

What is the build date on your SM release? Latest version is 1.4.2 and snapshots don't get gamedata updates AFAIK.
Forum: Unapproved Plugins 05-03-2012, 06:56
Replies: 369
Views: 107,197
Posted By bobbobagan
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

Please provide the source code with that file, otherwise you are breaking GPL.
Forum: Source Servers (SRCDS) 05-03-2012, 05:46
Replies: 2
Views: 440
Posted By bobbobagan
Re: Non-connected clients using up slots

Anyone with any suggestions/ideas?
Forum: Source Servers (SRCDS) 04-30-2012, 05:54
Replies: 2
Views: 440
Posted By bobbobagan
Non-connected clients using up slots

Hi,

I seem to have a problem with my TF2 servers at the moment. Seems to be that since a fairly recent TF2 update fake clients have been added to my servers and using up player slots (kind of).
...
Forum: Approved Plugins 04-29-2012, 00:52
Replies: 193
Views: 24,908
Posted By bobbobagan
Re: [TF2] TF2Fix 1.2.1

Wouldn't recommend using this plugin on a server running Hale or PropHunt as it causes problems with players who are not supposed to have guns, getting guns.

Such as, hale gets the normal players...
Forum: Extensions 04-23-2012, 07:08
Replies: 275
Views: 50,486
Posted By bobbobagan
Re: Connect - A safer OnClientPreConnect forward

Yeh also had the issue of SourceMod not reading the gamedata/custom directory on CS:S for ServerSecure (windows).

May be worth filing a bug over?
Forum: General 04-22-2012, 06:41
Replies: 1
Views: 431
Posted By bobbobagan
Re: sm_cvar doesn't work from server.cfg, Alien Swarm

Try
+servercfgfile server_pro.cfg

Perhaps that will work
Forum: Extensions 04-20-2012, 17:56
Replies: 194
Views: 47,608
Posted By bobbobagan
Re: ServerSecure (Files only) - Server protection against the Upload / Download explo

Just wondering if this was ever updated for CS:S? The SVN still has the wrong gamedata.
Forum: General 04-19-2012, 23:35
Replies: 12
Views: 1,129
Posted By bobbobagan
Re: Sourcemod Creating a plugin

Have a read of this wiki page. It may be able to help you start out

http://wiki.alliedmods.net/Introduction_to_SourceMod_Plugins
Forum: Extensions 04-19-2012, 08:51
Replies: 194
Views: 47,608
Posted By bobbobagan
Re: ServerSecure (Files only) - Server protection against the Upload / Download explo

Can confirm that the Windows version is not working on CS:S after the gamedata update yesterday.

[03] <FAILED> file "serversecure_files.ext.2.ep2v.dll": Couldn't find IsValidFileForTransfer...
Forum: General 04-19-2012, 01:46
Replies: 20
Views: 2,248
Posted By bobbobagan
Re: SRCDS crashes on startup

Hello I.T?
Have you tried turning it off and on again?
Forum: General 04-18-2012, 08:20
Replies: 89
Views: 8,629
Posted By bobbobagan
Re: SM broken after TF2 update 04/17 WINDOWS

Anyone know if it is safe to re-enable Spray Tracer with the latest gamedata?
Forum: VSH / Freak Fortress 04-18-2012, 05:16
Replies: 2,933
Views: 399,319
Posted By bobbobagan
Re: [TF2] Freak Fortress 2

I had a lot of reports that the initial version of this plugin was very buggy, and sometimes players would not become any of the new classes. Have these problems been resolved? Or was it something...
Forum: General 04-18-2012, 00:53
Replies: 2
Views: 135
Posted By bobbobagan
Re: Plugin config issues

Not all plugins generate cfg files. The plugin author needs to add a specific line to the plugin for it to automatically generate a cfg file.

The files are created in /<game mod>/cfg/sourcemod not...
Forum: Approved Plugins 04-14-2012, 06:07
Replies: 99
Views: 38,544
Posted By bobbobagan
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