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Posts Made By:
eXDee
Forum:
SourceMod Anti-Cheat
05-21-2010, 22:27
Replies:
7
To note..
Views:
2,555
Posted By
eXDee
Re: To note..
Additonally, CSS is currently in a beta, and this is a chance for them to remove this from CSS also.
Please post support here:
http://forums.steampowered.com/forums/showthread.php?t=1271179
Forum:
Plugin/Gameplay Ideas and Requests
04-15-2010, 08:51
Replies:
12
[TF2] Build / Destroy Buildings on aim
Views:
3,857
Posted By
eXDee
Re: [TF2] Build / Destroy Buildings on aim
Coded one myself.
#pragma semicolon 1
#include <sourcemod>
#define PLUGIN_VERSION "1.0"
public Plugin:myinfo =
{
name = "TF2 Build Menu",
author = "eXDee",
Forum:
Plugin/Gameplay Ideas and Requests
04-13-2010, 22:27
Replies:
12
[TF2] Build / Destroy Buildings on aim
Views:
3,857
Posted By
eXDee
Re: [TF2] Build / Destroy Buildings on aim
The build command is from this plugin:
http://forums.alliedmods.net/showthread.php?t=73127
"RegConsoleCmd("build", Command_Build, "Restrict buildings in TF2.");"
Forum:
Plugin/Gameplay Ideas and Requests
04-10-2010, 08:45
Replies:
12
[TF2] Build / Destroy Buildings on aim
Views:
3,857
Posted By
eXDee
Re: [TF2] Build / Destroy Buildings on aim
Thanks heaps bl4nk!
Any way to get a simple menu which simply runs the commands:
build 0 - Dispenser
build 1 - Tele Entrance
build 2 - Tele Exit
build 3 - Sentry
Destroy Target Building
Exit
Forum:
Metamod:Source Plugins
02-24-2010, 04:11
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,288,911
Posted By
eXDee
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Right, thanks. I just thought that perhaps you could modify other variables since the cart speed can be modified.
Forum:
Metamod:Source Plugins
02-22-2010, 07:23
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,288,911
Posted By
eXDee
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Quick question guys - ive used stripper:source to change the cart speed in tf2, which is quite cool.
Can i use this to modify what would otherwise require a CTX file edit? (Which causes issues...
Forum:
Metamod:Source Plugins
02-20-2010, 00:42
Replies:
480
D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)
Views:
253,784
Posted By
eXDee
Re: D-FENS - Patch for upload/download server file exploit. (Updated 11-29-2009)
We still got hit, repeatedly, even after having the following config:
-rcon in command line (not in server.cfg)
-server.cfg renamed)
-dfens
-rconlock
-kac
-Uninstalled eventscripts/estools...
Forum:
Plugin/Gameplay Ideas and Requests
02-19-2010, 00:55
Replies:
20
[REQ] Acid Jarate
Views:
6,652
Posted By
eXDee
Re: [REQ] Acid Jarate
Bump yet again.
Heres my attempt to combine bl4nks code with what psychonic gave as an example.
However im not sure where to use victim =/
#pragma semicolon 1
#include <sourcemod>
new...
Forum:
Plugin/Gameplay Ideas and Requests
02-15-2010, 23:25
Replies:
0
TF2 Cart Speed
Views:
677
Posted By
eXDee
TF2 Cart Speed
Hey,
Looking for something thats simple in concept - adjusts the speed of the cart in game.
Ideally this should be changeable per map, (put in the map config file?)
eg:
sm_cartspeedscale
def:...
Forum:
Plugin/Gameplay Ideas and Requests
02-11-2010, 20:18
Replies:
0
Auto SourceTV record
Views:
662
Posted By
eXDee
Auto SourceTV record
EDIT: This appears to do what i want https://forums.alliedmods.net/showthread.php?t=96700
But reports say its broken. Shouldn't it be unapproved then?
Also it would be nice to have it auto record...
Forum:
Plugin/Gameplay Ideas and Requests
01-16-2010, 07:41
Replies:
20
[REQ] Acid Jarate
Views:
6,652
Posted By
eXDee
Re: [REQ] Acid Jarate
Sorry for another thread dig.
Ive tried editing the original script to have this coding in it, but it doesnt damage the player anymore. Any chance someone can quickly edit it hooking the...
Forum:
Plugin/Gameplay Ideas and Requests
12-12-2009, 06:02
Replies:
0
[TF2]Cart/Capture Speed
Views:
917
Posted By
eXDee
[TF2]Cart/Capture Speed
Couldn't find a hidden cvar for this - im looking to increase the speed of the cart and control points.
It would be nice for each to have their own scalar (eg 1.0 is normal, 0.5 would be half...
Forum:
Plugins
12-11-2009, 00:09
Replies:
93
Noblock players and grenades
Views:
96,149
Posted By
eXDee
Re: Noblock players and grenades
I fully understand this and realise this is done voluntarily, i was more interested if there was one of the requirements that had been left out that might be missing.
Think of it more of a query...
Forum:
Plugin/Gameplay Ideas and Requests
12-08-2009, 22:52
Replies:
20
[REQ] Acid Jarate
Views:
6,652
Posted By
eXDee
Re: [REQ] Acid Jarate
Thread bump, but was this fixed?
Forum:
Plugins
12-07-2009, 23:20
Replies:
93
Noblock players and grenades
Views:
96,149
Posted By
eXDee
Re: Noblock players and grenades
Any update on why this isn't approved yet?
Forum:
General
11-24-2009, 06:02
Replies:
118
SourceBB - Coming Soon!
Views:
26,270
Posted By
eXDee
Re: SourceBB - Coming Soon!
And !verify checks back based on... IP Address i assume? What if there are multiple users from one IP (eg a flat full of mates all want to play on your server)
to draw a diagram i assume it works...
Forum:
General
11-22-2009, 00:24
Replies:
118
SourceBB - Coming Soon!
Views:
26,270
Posted By
eXDee
Re: SourceBB - Coming Soon!
The only thing im concerned about, how does it validate a steamid on signup? eg what stops me from signing up on the forum taking someone elses steamid?
This could be used maliciously, say they...
Forum:
General
11-21-2009, 19:52
Replies:
0
Anti Crash plugins [CSS]
Views:
3,305
Posted By
eXDee
Anti Crash plugins [CSS]
What anti crash plugins are there for Counter strike source available apart from rcon lock, KAC and of course sourceops DoS fixer? (though this is metamod)
Forum:
Plugins
11-03-2009, 05:37
Replies:
111
[TF2] Light Colours 0.6 (03/10)
Views:
64,734
Posted By
eXDee
Re: [TF2] Light Colours 0.2 (02/11)
Wait, so if we have other plugins it won't work?
Forum:
Plugins
11-03-2009, 05:03
Replies:
93
Noblock players and grenades
Views:
96,149
Posted By
eXDee
Re: Noblock players and grenades
Thanks for this.
Forum:
Plugin/Gameplay Ideas and Requests
11-01-2009, 02:22
Replies:
1
Alias Lister (HLStatsX)
Views:
907
Posted By
eXDee
Alias Lister (HLStatsX)
HLStatsX:CE keeps track of all aliases of a player on their stats page. Sometimes its useful to know who is who, and why recreate a database of player aliases, when it already maintains one (if you...
Forum:
Extensions
10-27-2009, 00:44
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,792,064
Posted By
eXDee
Re: [EXTENSION] SDK Hooks
I'm quite new to SM scripting, and im trying to port this plugin over to SDKHooks since dukehacks doesn't work anymore.
http://forums.alliedmods.net/showthread.php?p=746250
However i have no...
Forum:
Source Servers (SRCDS)
10-08-2009, 03:44
Replies:
5
Clients Crashing (hl2.exe)
Views:
2,142
Posted By
eXDee
Re: Clients Crashing (hl2.exe)
Really? I wouldve thought if it was clientside it would be reported more widespread.
It literally happens to someone every few minutes, and sometimes suddenly over the period of 30s a whole bunch...
Forum:
Source Servers (SRCDS)
10-07-2009, 21:53
Replies:
5
Clients Crashing (hl2.exe)
Views:
2,142
Posted By
eXDee
Re: Clients Crashing (hl2.exe)
Update - its NOT tf2_equipmentmanager (disabled it). Clients are still crashing all over the place, every few minutes. Sometimes like 4 go at once. Also once you crash, sometimes when you rejoin the...
Forum:
Source Servers (SRCDS)
10-07-2009, 03:17
Replies:
5
Clients Crashing (hl2.exe)
Views:
2,142
Posted By
eXDee
Clients Crashing (hl2.exe)
We run a TF2 server with many mods, 100% crits, tf2 equipment manager and a bunch of others, all powered by sourcemod.
But up until yesterday, when 1.2.4 was installed, CLIENTS have been crashing....
Showing results 1 to 25 of 49
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