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Posts Made By:
bazo0ka
Forum:
Unapproved Plugins
07-30-2008, 19:01
Replies:
39
AutoChangeMap 1.1
Views:
57,692
Posted By
bazo0ka
Re: AutoChangeMap 1.1
Sorry guys, not supporting this anymore. Anyone is free to use the source and release a fixed version if desired. I believe the functionality of this plugin, or similar, is to be included in the...
Forum:
Unapproved Plugins
02-25-2008, 05:58
Replies:
39
AutoChangeMap 1.1
Views:
57,692
Posted By
bazo0ka
Re: AutoChangeMap
Okay, update! Finally! Sorry it took so long. Read the first post for more info.
1.1 Change Log
% Substantial rewrite.
% Added exec'ing a config on automatic map changes.
% Added cycling...
Forum:
Scripting
02-21-2008, 04:30
Replies:
8
Closing handles from another function
Views:
1,824
Posted By
bazo0ka
Re: Closing handles from another function
Thanks for the information. I didn't give the handle any value for simplicity's sake, but I'm glad I didn't because I learned something new!
Forum:
Scripting
02-20-2008, 23:38
Replies:
8
Closing handles from another function
Views:
1,824
Posted By
bazo0ka
Closing handles from another function
Quick newbie question. Considering the code --
CreateThatHandle()
{
new Handle:handle1
CreateTimer(1.0, CloseThatHandle, handle1)
}
public Action:CloseThatHandle(Handle:timer,...
Forum:
Unapproved Plugins
02-16-2008, 20:14
Replies:
39
AutoChangeMap 1.1
Views:
57,692
Posted By
bazo0ka
Re: AutoChangeMap
Yes, I will do that. Sorry for the lack of updates. I'm just a bit slow when it comes to coding.
Forum:
Scripting
02-02-2008, 19:19
Replies:
4
Delaying the End of Game Changelevel
Views:
1,359
Posted By
bazo0ka
Re: Delaying the End of Game Changelevel
Part 2: Well, now I just need to figure out how to extend the map after it's already ended (when the scoreboard comes up), without just doing a changelevel to the current map. Extending the...
Forum:
Scripting
02-02-2008, 15:03
Replies:
4
Delaying the End of Game Changelevel
Views:
1,359
Posted By
bazo0ka
Re: Delaying the End of Game Changelevel
Ahh, thank you. Wonderfully simple, too. :D
Forum:
Scripting
02-01-2008, 23:15
Replies:
4
Delaying the End of Game Changelevel
Views:
1,359
Posted By
bazo0ka
Delaying the End of Game Changelevel
I would like to prevent the game from immediately changing levels after a map ends. I can't seem to figure out how though. After the end of game event fires, it seems to be past the point of no...
Forum:
Unapproved Plugins
01-19-2008, 06:23
Replies:
39
AutoChangeMap 1.1
Views:
57,692
Posted By
bazo0ka
Re: AutoChangeMap
Hmm. I will take a look at that soon. Honestly, I used sm_nextmap because it was a waaay easy alternative to writing (good) mapcycle management code. Or at least it seems so to me. I am something...
Forum:
Scripting
01-06-2008, 21:55
Replies:
8
modifying a cvar inside HookConVarChange
Views:
7,653
Posted By
bazo0ka
Re: modifying a cvar inside HookConVarChange
It works because the cvar is changed conditionally within the function.
Look at the test --
if (cur >= GetConVarInt(g_Cvar_Limit) && GetConVarBool(g_Cvar_Alltalk) !=...
Forum:
Unapproved Plugins
01-05-2008, 05:54
Replies:
39
AutoChangeMap 1.1
Views:
57,692
Posted By
bazo0ka
AutoChangeMap 1.1
Updated 2/25/08 -- Highly recommended to upgrade to new version as it fixes a memory leak!
Dependencies
Optional -- nextmap.smx (required for autochangemap_mode 1). Also optional -- modified...
Showing results 1 to 11 of 11
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