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Search: Posts Made By: bazo0ka
Forum: Unapproved Plugins 07-30-2008, 19:01
Replies: 39
Views: 57,692
Posted By bazo0ka
Re: AutoChangeMap 1.1

Sorry guys, not supporting this anymore. Anyone is free to use the source and release a fixed version if desired. I believe the functionality of this plugin, or similar, is to be included in the...
Forum: Unapproved Plugins 02-25-2008, 05:58
Replies: 39
Views: 57,692
Posted By bazo0ka
Re: AutoChangeMap

Okay, update! Finally! Sorry it took so long. Read the first post for more info.

1.1 Change Log

% Substantial rewrite.
% Added exec'ing a config on automatic map changes.
% Added cycling...
Forum: Scripting 02-21-2008, 04:30
Replies: 8
Views: 1,824
Posted By bazo0ka
Re: Closing handles from another function

Thanks for the information. I didn't give the handle any value for simplicity's sake, but I'm glad I didn't because I learned something new!
Forum: Scripting 02-20-2008, 23:38
Replies: 8
Views: 1,824
Posted By bazo0ka
Closing handles from another function

Quick newbie question. Considering the code --

CreateThatHandle()
{
new Handle:handle1
CreateTimer(1.0, CloseThatHandle, handle1)
}

public Action:CloseThatHandle(Handle:timer,...
Forum: Unapproved Plugins 02-16-2008, 20:14
Replies: 39
Views: 57,692
Posted By bazo0ka
Re: AutoChangeMap

Yes, I will do that. Sorry for the lack of updates. I'm just a bit slow when it comes to coding.
Forum: Scripting 02-02-2008, 19:19
Replies: 4
Views: 1,359
Posted By bazo0ka
Re: Delaying the End of Game Changelevel

Part 2: Well, now I just need to figure out how to extend the map after it's already ended (when the scoreboard comes up), without just doing a changelevel to the current map. Extending the...
Forum: Scripting 02-02-2008, 15:03
Replies: 4
Views: 1,359
Posted By bazo0ka
Re: Delaying the End of Game Changelevel

Ahh, thank you. Wonderfully simple, too. :D
Forum: Scripting 02-01-2008, 23:15
Replies: 4
Views: 1,359
Posted By bazo0ka
Delaying the End of Game Changelevel

I would like to prevent the game from immediately changing levels after a map ends. I can't seem to figure out how though. After the end of game event fires, it seems to be past the point of no...
Forum: Unapproved Plugins 01-19-2008, 06:23
Replies: 39
Views: 57,692
Posted By bazo0ka
Re: AutoChangeMap

Hmm. I will take a look at that soon. Honestly, I used sm_nextmap because it was a waaay easy alternative to writing (good) mapcycle management code. Or at least it seems so to me. I am something...
Forum: Scripting 01-06-2008, 21:55
Replies: 8
Views: 7,653
Posted By bazo0ka
Re: modifying a cvar inside HookConVarChange

It works because the cvar is changed conditionally within the function.

Look at the test --
if (cur >= GetConVarInt(g_Cvar_Limit) && GetConVarBool(g_Cvar_Alltalk) !=...
Forum: Unapproved Plugins 01-05-2008, 05:54
Replies: 39
Views: 57,692
Posted By bazo0ka
AutoChangeMap 1.1

Updated 2/25/08 -- Highly recommended to upgrade to new version as it fixes a memory leak!

Dependencies

Optional -- nextmap.smx (required for autochangemap_mode 1). Also optional -- modified...
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