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Search: Posts Made By: death_hawk
Forum: General 08-21-2012, 17:21
Replies: 139
Views: 60,943
Posted By death_hawk
Re: SourceMod not working after today's update?

I'm the smrtest guy in history.
Instead of downloading the newest snapshot I manage to download the oldest.

*facepalm*
Forum: General 12-19-2009, 00:23
Replies: 131
Views: 33,972
Posted By death_hawk
Re: New Update broke Sourcemod

2 crashes on Linux. Things seem "normaler".
Forum: General 11-05-2009, 18:10
Replies: 51
Views: 13,235
Posted By death_hawk
Re: [l4d] help please with server

I've got $20 that says the OP installed SRCDS on a local machine connected to a residential ISP line.

If that's true, the local machine could have faulty RAM or something.
Forum: Snippets and Tutorials 10-28-2009, 01:30
Replies: 17
Views: 25,387
Posted By death_hawk
[L4D2]Cvarlist

For whoever is interested:

http://ncixgaming.com/cvarlist.txt


EDIT: I wasn't sure if it would fit in the code section here, or I'd post it.
Forum: General 08-20-2009, 01:23
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

A small update,

I was a talking to a friend of mine and he came up with the idea of UnionFS.
Right now, I have 5 servers pulling from one Left4Dead install and 5 Sourcemod folders.

It seems...
Forum: Source Servers (SRCDS) 06-16-2009, 22:08
Replies: 1
Views: 1,509
Posted By death_hawk
[L4D] Versus Saferoom Door Open Time

Anyone know the CVAR?

I've "find" every combination of "vs,versus,door,safe,room,open" that I can think of and I can't find the damn CVAR.
Forum: Plugins 04-07-2009, 19:03
Replies: 448
Views: 315,369
Posted By death_hawk
Re: [L4D] Left8Dead

I believe it's in the engine.dll which I believe CrimsomGT has successfully lifted.
Forum: Plugins 04-07-2009, 17:43
Replies: 448
Views: 315,369
Posted By death_hawk
Re: [L4D] Left8Dead

We noticed that last night too.
It seems that all the "Bills etc" swap loadouts between them during map changes.
Forum: Plugins 04-07-2009, 17:06
Replies: 448
Views: 315,369
Posted By death_hawk
Re: [L4D] Left8Dead

CrimsonGT created L4D Versus Tools to make the other 2 maps give up their player restrictions.


I wonder if his MM:S plugin could be made to lift the 8 player limit.
Forum: Metamod:Source Plugins 04-07-2009, 05:34
Replies: 115
Views: 59,963
Posted By death_hawk
Re: L4D Versus Tools

With the advent of L8D, any chance this could be haxed to support 8 Humans in Co-Op maps too?
Forum: Plugins 04-07-2009, 05:11
Replies: 448
Views: 315,369
Posted By death_hawk
Re: [L4D] Left8Dead

So I just put up a test server and I have to say this is hilarious.

A few quirks, but overall it's a hit with mostly everyone that played.


Srcrewed up stuff:
-Incap counts seem to...
Forum: General 03-27-2009, 22:55
Replies: 9
Views: 2,479
Posted By death_hawk
Re: L4D new issue?

You get what in the console?

Let's make sure you have SM/MM installed properly.
Go to your console and type:

"meta version"
If it doesn't say unknown, type "sm version"
If that doesn't...
Forum: General 03-27-2009, 19:09
Replies: 9
Views: 2,479
Posted By death_hawk
Re: L4D new issue?

We're gonna need more details than that...
Forum: SourceMod Anti-Cheat 03-27-2009, 06:54
Replies: 2,634
Views: 1,100,283
Posted By death_hawk
Re: Kigen's Anti-Cheat 1.1.8

Hey Kigen,

I don't suppose you'd mind if I borrowed your banning code to integrate into SourceBans and MySQL bans would you?


Great plugin btw.
Forum: General 03-26-2009, 20:17
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

Ok, now it looks like:



addons
metamod
bin
server01
sourcemod.vdf
server02
Forum: General 03-25-2009, 20:21
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

Now Metamod doesn't load.

Do I still need metamod.vdf?
If so, what should it contain?
The generated one for L4D references the wrong path now.


Here's my directory structure:
Forum: General 03-25-2009, 19:59
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

I'll give it a try right now.

*crosses fingers*
Forum: Plugins 03-24-2009, 20:19
Replies: 520
Views: 370,560
Posted By death_hawk
Re: [L4D] Director Controller (All4Dead)

So I've been fighting with SM on a bunch of forks and BAILOPAN told me that the risks of running one instance is basically the data folder.

My question is, does this plugin utilize the data...
Forum: General 03-24-2009, 19:50
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

I just tested it via the same method listed above on a fresh copy of 1.20 and I get the same message loading manually.


Oh and do I have to install X copies of Metamod as well?
sourcemod.vdf...
Forum: Source Servers (SRCDS) 03-24-2009, 19:19
Replies: 3
Views: 3,550
Posted By death_hawk
Re: Only registered players -private server

Why not just set a password?
Forum: General 03-23-2009, 23:53
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

So I figured I'd take it upon myself to test it out.

I only changed Sourcemod at first. It didn't work. Metamod works fine, but it references Sourcemod with out the 01,02,03 etc.
So I change...
Forum: General 03-23-2009, 18:50
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

Thanks for the help guys.

I think I know what I'm gonna do. But can someone confirm that something like


+sm_basepath addons/sourcemod##


would work in the command line?
Forum: General 03-11-2009, 18:23
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

Anyone have any ideas on an easy way to deploy to a large number of servers effectively?

I'm not so good with scripts myself.
Forum: General 03-10-2009, 22:43
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

I don't suppose there's an easy way to determine what plugin uses the data folder is there?
Forum: General 03-10-2009, 20:58
Replies: 34
Views: 9,852
Posted By death_hawk
Re: Sourcemod on Forked Servers

How do you specify the SM directory on a fork though?

Would something like this work:
srcds -game tf +maxplayers 12 -fork 2 +sm_basepath addons/sourcemod##


(That's how Valve decided to...
Showing results 1 to 25 of 58

 
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