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Posts Made By:
death_hawk
Forum:
General
08-21-2012, 17:21
Replies:
139
SourceMod not working after today's update?
Views:
60,943
Posted By
death_hawk
Re: SourceMod not working after today's update?
I'm the smrtest guy in history.
Instead of downloading the newest snapshot I manage to download the oldest.
*facepalm*
Forum:
General
12-19-2009, 00:23
Replies:
131
New Update broke Sourcemod
Views:
33,972
Posted By
death_hawk
Re: New Update broke Sourcemod
2 crashes on Linux. Things seem "normaler".
Forum:
General
11-05-2009, 18:10
Replies:
51
[l4d] help please with server
Views:
13,235
Posted By
death_hawk
Re: [l4d] help please with server
I've got $20 that says the OP installed SRCDS on a local machine connected to a residential ISP line.
If that's true, the local machine could have faulty RAM or something.
Forum:
Snippets and Tutorials
10-28-2009, 01:30
Replies:
17
[L4D2]Cvarlist
Views:
25,387
Posted By
death_hawk
[L4D2]Cvarlist
For whoever is interested:
http://ncixgaming.com/cvarlist.txt
EDIT: I wasn't sure if it would fit in the code section here, or I'd post it.
Forum:
General
08-20-2009, 01:23
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
A small update,
I was a talking to a friend of mine and he came up with the idea of UnionFS.
Right now, I have 5 servers pulling from one Left4Dead install and 5 Sourcemod folders.
It seems...
Forum:
Source Servers (SRCDS)
06-16-2009, 22:08
Replies:
1
[L4D] Versus Saferoom Door Open Time
Views:
1,509
Posted By
death_hawk
[L4D] Versus Saferoom Door Open Time
Anyone know the CVAR?
I've "find" every combination of "vs,versus,door,safe,room,open" that I can think of and I can't find the damn CVAR.
Forum:
Plugins
04-07-2009, 19:03
Replies:
448
[L4D] Left8Dead
Views:
315,369
Posted By
death_hawk
Re: [L4D] Left8Dead
I believe it's in the engine.dll which I believe CrimsomGT has successfully lifted.
Forum:
Plugins
04-07-2009, 17:43
Replies:
448
[L4D] Left8Dead
Views:
315,369
Posted By
death_hawk
Re: [L4D] Left8Dead
We noticed that last night too.
It seems that all the "Bills etc" swap loadouts between them during map changes.
Forum:
Plugins
04-07-2009, 17:06
Replies:
448
[L4D] Left8Dead
Views:
315,369
Posted By
death_hawk
Re: [L4D] Left8Dead
CrimsonGT created L4D Versus Tools to make the other 2 maps give up their player restrictions.
I wonder if his MM:S plugin could be made to lift the 8 player limit.
Forum:
Metamod:Source Plugins
04-07-2009, 05:34
Replies:
115
L4D Versus Tools [Obsolete]
Views:
59,963
Posted By
death_hawk
Re: L4D Versus Tools
With the advent of L8D, any chance this could be haxed to support 8 Humans in Co-Op maps too?
Forum:
Plugins
04-07-2009, 05:11
Replies:
448
[L4D] Left8Dead
Views:
315,369
Posted By
death_hawk
Re: [L4D] Left8Dead
So I just put up a test server and I have to say this is hilarious.
A few quirks, but overall it's a hit with mostly everyone that played.
Srcrewed up stuff:
-Incap counts seem to...
Forum:
General
03-27-2009, 22:55
Replies:
9
L4D new issue?
Views:
2,479
Posted By
death_hawk
Re: L4D new issue?
You get what in the console?
Let's make sure you have SM/MM installed properly.
Go to your console and type:
"meta version"
If it doesn't say unknown, type "sm version"
If that doesn't...
Forum:
General
03-27-2009, 19:09
Replies:
9
L4D new issue?
Views:
2,479
Posted By
death_hawk
Re: L4D new issue?
We're gonna need more details than that...
Forum:
SourceMod Anti-Cheat
03-27-2009, 06:54
Replies:
2,634
Kigen's Anti-Cheat 1.1.9
Views:
1,100,283
Posted By
death_hawk
Re: Kigen's Anti-Cheat 1.1.8
Hey Kigen,
I don't suppose you'd mind if I borrowed your banning code to integrate into SourceBans and MySQL bans would you?
Great plugin btw.
Forum:
General
03-26-2009, 20:17
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
Ok, now it looks like:
addons
metamod
bin
server01
sourcemod.vdf
server02
Forum:
General
03-25-2009, 20:21
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
Now Metamod doesn't load.
Do I still need metamod.vdf?
If so, what should it contain?
The generated one for L4D references the wrong path now.
Here's my directory structure:
Forum:
General
03-25-2009, 19:59
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
I'll give it a try right now.
*crosses fingers*
Forum:
Plugins
03-24-2009, 20:19
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
370,560
Posted By
death_hawk
Re: [L4D] Director Controller (All4Dead)
So I've been fighting with SM on a bunch of forks and BAILOPAN told me that the risks of running one instance is basically the data folder.
My question is, does this plugin utilize the data...
Forum:
General
03-24-2009, 19:50
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
I just tested it via the same method listed above on a fresh copy of 1.20 and I get the same message loading manually.
Oh and do I have to install X copies of Metamod as well?
sourcemod.vdf...
Forum:
Source Servers (SRCDS)
03-24-2009, 19:19
Replies:
3
Only registered players -private server
Views:
3,550
Posted By
death_hawk
Re: Only registered players -private server
Why not just set a password?
Forum:
General
03-23-2009, 23:53
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
So I figured I'd take it upon myself to test it out.
I only changed Sourcemod at first. It didn't work. Metamod works fine, but it references Sourcemod with out the 01,02,03 etc.
So I change...
Forum:
General
03-23-2009, 18:50
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
Thanks for the help guys.
I think I know what I'm gonna do. But can someone confirm that something like
+sm_basepath addons/sourcemod##
would work in the command line?
Forum:
General
03-11-2009, 18:23
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
Anyone have any ideas on an easy way to deploy to a large number of servers effectively?
I'm not so good with scripts myself.
Forum:
General
03-10-2009, 22:43
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
I don't suppose there's an easy way to determine what plugin uses the data folder is there?
Forum:
General
03-10-2009, 20:58
Replies:
34
Sourcemod on Forked Servers
Views:
9,852
Posted By
death_hawk
Re: Sourcemod on Forked Servers
How do you specify the SM directory on a fork though?
Would something like this work:
srcds -game tf +maxplayers 12 -fork 2 +sm_basepath addons/sourcemod##
(That's how Valve decided to...
Showing results 1 to 25 of 58
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